Bind() публичный Метод

public Bind ( ) : void
Результат void
Пример #1
0
		public void DrawTexture (Texture tex)
		{
			this.Bind ();
			tex.Bind ();
			this.shader.Use ();
			this.ApplyMatrix ();
			GL.DrawArrays (PrimitiveType.Triangles, 0, this.v.Length / 2);

		}
Пример #2
0
 public virtual void DrawTexture(Texture tex)
 {
     if (this.v == null || this.uv == null)
         return;
     // upload fake vcs (if required) to avoid crashes
     if (this.vc == null && this.hasVertexColors)
     {
         this.vc = new float[this.v.Length * 2];
         this.UpdateVertexColor();
     }
     this.Bind();
     tex.Bind();
     if (this.requireUseTexture)
         this.shader.SetUniform("use_texture", 1f);
     this.shader.Use();
     if (this.shaderSetupHook != null)
     {
         this.shaderSetupHook(this);
     }
     this.ApplyMatrix();
     if (instances <= 1)
     {
     #if !__MOBILE__
         GL.DrawArrays(PrimitiveType.Triangles, 0, this.v.Length / 2);
     #else
         GL.DrawArrays(BeginMode.Triangles, 0, this.v.Length / 2);
     #endif
     }
     else
     {
         GL.DrawArraysInstanced(PrimitiveType.Triangles, 0, this.v.Length / 2, instances);
     }
 }