public string ComputeFloatNumber(string FloatNumber, int percision)
        {
            int  length = FloatNumber.Length;
            int  index  = FloatNumber.IndexOf('.');
            bool flag   = true;

            if ((length > 0) && (FloatNumber[0] == '-'))
            {
                FloatNumber = FloatNumber.Substring(1, length - 1);
                length      = FloatNumber.Length;
                index       = FloatNumber.IndexOf('.');
                flag        = false;
            }
            if (index == -1)
            {
                percision = length;
            }
            else if (index > percision)
            {
                percision = index + 1;
            }
            if (length > percision)
            {
                FloatNumber = FloatNumber.Substring(0, percision + 1);
                length      = FloatNumber.Length;
                decimal mSource = Tool.ObjectToDecimal(FloatNumber);
                int     num4    = (length - index) - 2;
                if (num4 < 0)
                {
                    num4 = 0;
                }
                decimal num5 = this.RoundedDecimal(mSource, (double)num4);
                if (!flag)
                {
                    return("-" + num5.ToString());
                }
                return(num5.ToString());
            }
            if (index != -1)
            {
                int num6 = 0;
                num6 = index + 1;
                while (num6 < length)
                {
                    if (FloatNumber[num6] != '0')
                    {
                        break;
                    }
                    num6++;
                }
                if (num6 == length)
                {
                    FloatNumber = FloatNumber.Substring(0, index);
                }
            }
            if (!flag)
            {
                return("-" + FloatNumber);
            }
            return(FloatNumber);
        }