Пример #1
0
        public float GetTargetHealth(EnemyInfo playerInfo, int additionalTime)
        {
            if (playerInfo.Player.IsVisible)
                return playerInfo.Player.Health;

            var predictedhealth = playerInfo.Player.Health + playerInfo.Player.HPRegenRate * ((Utils.TickCount - playerInfo.LastSeen + additionalTime) / 1000f);

            return predictedhealth > playerInfo.Player.MaxHealth ? playerInfo.Player.MaxHealth : predictedhealth;
        }
Пример #2
0
        public float GetTargetHealth(EnemyInfo playerInfo, int additionalTime)
        {
            if (playerInfo.Player.IsVisible)
            {
                return(playerInfo.Player.Health);
            }

            var predictedhealth = playerInfo.Player.Health + playerInfo.Player.HPRegenRate * ((Environment.TickCount - playerInfo.LastSeen + additionalTime) / 1000f);

            return(predictedhealth > playerInfo.Player.MaxHealth ? playerInfo.Player.MaxHealth : predictedhealth);
        }