public virtual void ApplyToShaders(ComputeInstance computeInstance, MaterialInstance materialInstance) { }
void OnEnable() { computeInstance = GetComponent <ComputeInstance>(); materialInstance = GetComponent <MaterialInstance>(); Init(); }
public virtual void ApplyToShaders(ComputeInstance computeInstance, MaterialInstance materialInstance) { positionData.ApplyToShaders(computeInstance, materialInstance); }