Пример #1
0
        public static Polyhedron getHexahedron()
        {
            Point3D        bottomLeftFrontPoint = new Point3D(100, 150, 0);
            int            edgeLength           = 100;
            List <Point3D> points = new List <Point3D>
            {
                bottomLeftFrontPoint,
                bottomLeftFrontPoint + new Point3D(0, edgeLength, 0),
                bottomLeftFrontPoint + new Point3D(edgeLength, 0, 0),
                bottomLeftFrontPoint + new Point3D(edgeLength, edgeLength, 0),
                bottomLeftFrontPoint + new Point3D(0, 0, edgeLength),
                bottomLeftFrontPoint + new Point3D(0, edgeLength, edgeLength),
                bottomLeftFrontPoint + new Point3D(edgeLength, 0, edgeLength),
                bottomLeftFrontPoint + new Point3D(edgeLength, edgeLength, edgeLength),
            };
            Polyhedron hexahedrone = new Polyhedron(points);

            hexahedrone.AddEdges(points[0], new List <Point3D> {
                points[1], points[2], points[4]
            });
            hexahedrone.AddEdges(points[4], new List <Point3D> {
                points[5], points[6]
            });
            hexahedrone.AddEdges(points[7], new List <Point3D> {
                points[3], points[5], points[6]
            });
            hexahedrone.AddEdges(points[2], new List <Point3D> {
                points[3], points[6]
            });
            hexahedrone.AddEdges(points[1], new List <Point3D> {
                points[3], points[5]
            });

            return(hexahedrone);
        }
Пример #2
0
        public static Polyhedron getOctahedron()
        {
            double x = 200, y = 150, z = 0;
            int    r = 150;

            List <Point3D> points = new List <Point3D>
            {
                new Point3D(x, y, z),
                new Point3D(x, y - r / Math.Sqrt(2), z - r / Math.Sqrt(2)),
                new Point3D(x - r / Math.Sqrt(2), y, z - r / Math.Sqrt(2)),
                new Point3D(x, y + r / Math.Sqrt(2), z - r / Math.Sqrt(2)),
                new Point3D(x + r / Math.Sqrt(2), y, z - r / Math.Sqrt(2)),
                new Point3D(x, y, z - r * Math.Sqrt(2))
            };

            Polyhedron octahedrone = new Polyhedron(points);

            octahedrone.AddEdges(points[0], new List <Point3D> {
                points[1], points[2], points[3], points[4]
            });
            octahedrone.AddEdges(points[5], new List <Point3D> {
                points[1], points[2], points[3], points[4]
            });
            octahedrone.AddEdges(points[1], new List <Point3D> {
                points[2], points[4]
            });
            octahedrone.AddEdges(points[3], new List <Point3D> {
                points[2], points[4]
            });

            return(octahedrone);
        }
Пример #3
0
        public static Polyhedron getRotationFigure(List <Point3D> startPoints, Line3D axis, int count)
        {
            float angle = 360f / count;

            int rings = startPoints.Count;

            List <Point3D> points = new List <Point3D>();

            for (int i = 0; i < count; ++i)
            {
                for (int j = 0; j < rings; ++j)
                {
                    points.Add(AffineTransform.getRotatedAroundLine(startPoints[j], axis, i * angle));
                }
            }

            Polyhedron rf = new Polyhedron(points);


            rf.AddEdges(points[0], new List <Point3D> {
                points[(count - 1) * rings]
            });

            for (int j = 1; j < rings; ++j)
            {
                rf.AddEdges(points[j], new List <Point3D> {
                    points[j - 1], points[(count - 1) * rings + j]
                });
            }

            for (int i = 1; i < count; ++i)
            {
                rf.AddEdges(points[i * rings], new List <Point3D> {
                    points[(i - 1) * rings]
                });

                for (int j = 1; j < rings; ++j)
                {
                    rf.AddEdges(points[i * rings + j], new List <Point3D> {
                        points[i * rings + j - 1], points[(i - 1) * rings + j]
                    });
                }
            }

            return(rf);
        }
Пример #4
0
        public static Polyhedron getTetrahedron()
        {
            double         x = 200, y = 150, z = 0;
            int            r      = 150;
            double         bz     = z - r * Math.Sqrt(6) / 3.0;
            List <Point3D> points = new List <Point3D>
            {
                new Point3D(x, y, z),
                new Point3D(x - r * Math.Sqrt(3) / 6.0, y - r / 2.0, bz),
                new Point3D(x - r * Math.Sqrt(3) / 6.0, y + r / 2.0, bz),
                new Point3D(x + r * Math.Sqrt(3) / 3.0, y, bz),
            };
            Polyhedron tetrahedron = new Polyhedron(points);

            tetrahedron.AddEdges(points[0], new List <Point3D> {
                points[1], points[2], points[3]
            });
            tetrahedron.AddEdges(points[1], new List <Point3D> {
                points[2], points[3]
            });
            tetrahedron.AddEdge(points[2], points[3]);

            return(tetrahedron);
        }
Пример #5
0
        public static Polyhedron getDodehedron()
        {
            double r = 100 * (3 + Math.Sqrt(5)) / 4; // радиус полувписанной окружности
            double x = 100 * (1 + Math.Sqrt(5)) / 4; // половина стороны пятиугольника в сечении

            List <Point3D> points = new List <Point3D>
            {
                new Point3D(0, -50, -r),
                new Point3D(0, 50, -r),
                new Point3D(x, x, -x),
                new Point3D(r, 0, -50),
                new Point3D(x, -x, -x),
                new Point3D(50, -r, 0),
                new Point3D(-50, -r, 0),
                new Point3D(-x, -x, -x),
                new Point3D(-r, 0, -50),
                new Point3D(-x, x, -x),
                new Point3D(-50, r, 0),
                new Point3D(50, r, 0),
                new Point3D(-x, -x, x),
                new Point3D(0, -50, r),
                new Point3D(x, -x, x),
                new Point3D(0, 50, r),
                new Point3D(-x, x, x),
                new Point3D(x, x, x),
                new Point3D(-r, 0, 50),
                new Point3D(r, 0, 50)
            };

            Polyhedron dodehedron = new Polyhedron(points);

            dodehedron.AddEdges(points[0], new List <Point3D> {
                points[1], points[4], points[7]
            });
            dodehedron.AddEdges(points[1], new List <Point3D> {
                points[2], points[9]
            });
            dodehedron.AddEdges(points[2], new List <Point3D> {
                points[3], points[11]
            });
            dodehedron.AddEdges(points[3], new List <Point3D> {
                points[4], points[19]
            });
            dodehedron.AddEdges(points[4], new List <Point3D> {
                points[5]
            });
            dodehedron.AddEdges(points[5], new List <Point3D> {
                points[6], points[14]
            });
            dodehedron.AddEdges(points[6], new List <Point3D> {
                points[7], points[12]
            });
            dodehedron.AddEdges(points[7], new List <Point3D> {
                points[8]
            });
            dodehedron.AddEdges(points[8], new List <Point3D> {
                points[9], points[18]
            });
            dodehedron.AddEdges(points[9], new List <Point3D> {
                points[10]
            });
            dodehedron.AddEdges(points[10], new List <Point3D> {
                points[11], points[16]
            });
            dodehedron.AddEdges(points[11], new List <Point3D> {
                points[17]
            });
            dodehedron.AddEdges(points[12], new List <Point3D> {
                points[13], points[18]
            });
            dodehedron.AddEdges(points[13], new List <Point3D> {
                points[14], points[15]
            });
            dodehedron.AddEdges(points[14], new List <Point3D> {
                points[19]
            });
            dodehedron.AddEdges(points[15], new List <Point3D> {
                points[16], points[17]
            });
            dodehedron.AddEdges(points[16], new List <Point3D> {
                points[18]
            });
            dodehedron.AddEdges(points[17], new List <Point3D> {
                points[19]
            });

            return(dodehedron);
        }
Пример #6
0
        public static Polyhedron getIcohedron()
        {
            double r = 100 * (1 + Math.Sqrt(5)) / 4; // радиус полувписанной окружности

            List <Point3D> points = new List <Point3D>
            {
                new Point3D(0, -50, -r),
                new Point3D(0, 50, -r),
                new Point3D(50, r, 0),
                new Point3D(r, 0, -50),
                new Point3D(50, -r, 0),
                new Point3D(-50, -r, 0),
                new Point3D(-r, 0, -50),
                new Point3D(-50, r, 0),
                new Point3D(r, 0, 50),
                new Point3D(-r, 0, 50),
                new Point3D(0, -50, r),
                new Point3D(0, 50, r)
            };

            Polyhedron icohedron = new Polyhedron(points);

            icohedron.AddEdges(points[0], new List <Point3D> {
                points[1], points[3], points[4], points[5], points[6]
            });
            icohedron.AddEdges(points[1], new List <Point3D> {
                points[2], points[3], points[6], points[7]
            });
            icohedron.AddEdges(points[2], new List <Point3D> {
                points[3], points[7], points[8], points[11]
            });
            icohedron.AddEdges(points[3], new List <Point3D> {
                points[4], points[8]
            });
            icohedron.AddEdges(points[4], new List <Point3D> {
                points[5], points[8], points[10]
            });
            icohedron.AddEdges(points[5], new List <Point3D> {
                points[6], points[9], points[10]
            });
            icohedron.AddEdges(points[6], new List <Point3D> {
                points[7], points[9]
            });
            icohedron.AddEdges(points[7], new List <Point3D> {
                points[9], points[11]
            });
            icohedron.AddEdges(points[8], new List <Point3D> {
                points[10], points[11]
            });
            icohedron.AddEdges(points[9], new List <Point3D> {
                points[10], points[11]
            });
            icohedron.AddEdges(points[10], new List <Point3D> {
                points[11]
            });

            return(icohedron);
        }
Пример #7
0
        public Graphic(int x0, int x1, int y0, int y1, int count, int func)
        {
            X0            = x0;
            X1            = x1;
            Y0            = y0;
            Y1            = y1;
            CountOfSplits = count;

            float dx = (Math.Abs(x0) + Math.Abs(x1)) / (float)count;
            float dy = (Math.Abs(y0) + Math.Abs(y1)) / (float)count;

            List <Point3D> points = new List <Point3D>();

            switch (func)
            {
            case 0:
                F = (x, y) => x + y;
                break;

            case 1:
                F = (x, y) => (float)(x * x + y * y);
                break;

            case 2:
                F = (x, y) => (float)Math.Sin(x) * 3f + (float)Math.Cos(y) * 3f;
                break;

            case 3:
                F = (x, y) => (float)Math.Sin(x) * 5f;
                break;

            default:
                F = (x, y) => x + y;
                break;
            }

            for (float x = x0; x < x1; x += dx)
            {
                for (float y = y0; y < y1; y += dy)
                {
                    var z = F(x, y);
                    points.Add(new Point3D(x, y, (float)z));
                }
            }

            graphic = new Polyhedron(points);

            for (int j = 1; j < count; ++j)
            {
                graphic.AddEdges(points[j], new List <Point3D> {
                    points[j - 1]
                });
            }

            for (int i = 1; i < count; ++i)
            {
                graphic.AddEdges(points[i * count], new List <Point3D> {
                    points[(i - 1) * count]
                });

                for (int j = 1; j < count; ++j)
                {
                    graphic.AddEdges(points[i * count + j], new List <Point3D> {
                        points[i * count + j - 1], points[(i - 1) * count + j]
                    });
                }
            }
        }