public Attack(PlayerCharacter playerCharacter) { _playerCharacter = playerCharacter; }
public InventoryArmor(PlayerCharacter playerCharacter, Armor armor) { _playerCharacter = playerCharacter; Armor = armor; }
public Attack(PlayerCharacter playerCharacter) { _playerCharacter = playerCharacter; }
public InventoryArmor(PlayerCharacter playerCharacter, Armor armor) { _playerCharacter = playerCharacter; Armor = armor; }