Пример #1
0
        private void Redraw()
        {
            foreach (Transform child in EquipmentPanel.transform)
            {
                Destroy(child.gameObject);
            }
            for (int i = 0; i < equipmentManager.GetEquipsList.Length; i++)
            {
                EquipmentUISlot emptyItem = Instantiate(equipmentContainer);
                emptyItem.transform.SetParent(EquipmentPanel);
                emptyItem.SlotType  = SlotType.EQUIPMENT;
                emptyItem.EquipType = (Enums.EquipTypes)i;
                equipmentSlotList.Add(emptyItem);

                emptyItem.SetItem(equipmentManager.GetEquipsList[i]);
            }
        }