Пример #1
0
        private void OnSceneGUI()
        {
            if (Tools.current != Tool.None && Tools.current != Tool.Rect)
            {
                paintBox = false;
                return;
            }

            if (!paintBox)
            {
                return;
            }

            if (selectedLayer < 0 || selectedLayer > tilemap.Layers.Count || selectedTile == 0)
            {
                return;
            }


            Handles.BeginGUI();

            if (tilemap.UndoEnabled)
            {
                if (GUI.Button(new Rect(5, 5, 50, 25), "Undo"))
                {
                    tilemap.Undo();
                    tilemap.RefreshAll(true);
                }

                if (GUI.Button(new Rect(60, 5, 50, 25), "Redo"))
                {
                    tilemap.Redo();
                    tilemap.RefreshAll(true);
                }
            }

            Handles.EndGUI();

            Event e = Event.current;

            int controlID = GUIUtility.GetControlID(FocusType.Passive);

            HandleUtility.AddDefaultControl(controlID);

            Tools.current = Tool.None;

            switch (e.GetTypeForControl(controlID))
            {
            case EventType.MouseUp:
                GUIUtility.hotControl = 0;
                if (tilemap.IsRecordingCommand)
                {
                    tilemap.EndRecordCommand();
                }
                mouseUpBefore = true;
                e.Use();
                break;
            }

            Vector3 mousePosition = e.mousePosition;
            Ray     ray           = HandleUtility.GUIPointToWorldRay(mousePosition);

            mousePosition = ray.origin;

            if (!tilemap.UpdatePreviewBrushPos(mousePosition))
            {
                GenTexture();
            }

            if (!e.shift && shiftBefore)
            {
                shiftBefore = false;
                GenTexture(false);
            }

            if (e.shift && !shiftBefore)
            {
                shiftBefore = true;
                GenTexture(true);
            }


            if (e.type == EventType.MouseDown && e.button == 0)
            {
                var localPos = tilemap.transform.InverseTransformPoint(mousePosition);
                var gridX    = Utilites.GetGridX(localPos);
                var gridY    = Utilites.GetGridY(localPos);
                LastMousePos = new Vector2Int(gridX, gridY);
            }

            if ((e.type == EventType.MouseDrag || e.type == EventType.MouseDown) && e.button == 0)
            {
                if (mouseUpBefore && !tilemap.IsRecordingCommand)
                {
                    tilemap.BeginRecordCommand();

                    mouseUpBefore = false;
                }

                GUIUtility.hotControl = controlID;

                Vector2 localPos = tilemap.transform.InverseTransformPoint(mousePosition);

                var gridX = Utilites.GetGridX(localPos);
                var gridY = Utilites.GetGridY(localPos);

                if (e.shift)
                {
                    int eraseMin = eraseSize / 2;
                    int eraseMax = eraseSize - eraseMin;
                    BresenhamLine(LastMousePos.x, LastMousePos.y, gridX, gridY, eraseMin, eraseMax, false);
                }
                else if (e.control)
                {
                    selectedTile = tilemap.GetTile(gridX, gridY, selectedLayer);
                }
                else
                {
                    int brushMin = brushSize / 2;
                    int brushMax = brushSize - brushMin;
                    BresenhamLine(LastMousePos.x, LastMousePos.y, gridX, gridY, brushMin, brushMax);
                }

                LastMousePos = new Vector2Int(gridX, gridY);

                //tilemap.Layers[selectedLayer].UpdateMesh();

                EditorUtility.SetDirty(tilemap);

                e.Use();
            }
        }
Пример #2
0
        private void OnEnable()
        {
            tilemap = target as ATilemap;
            tilemap.OnValidate();

            layersList = new ReorderableList(tilemap.Layers, typeof(Tile), true, true, true, true);

            layersList.drawHeaderCallback  += DrawHeader;
            layersList.drawElementCallback += DrawElement;

            layersList.onAddCallback     += AddItem;
            layersList.onRemoveCallback  += RemoveItem;
            layersList.onReorderCallback += (index) => { tilemap.CalculateLayersOrder(); tilemap.RefreshAll(true); CalculateIndexes(); };
        }