Пример #1
0
        /// <summary>
        /// do a right rotation
        /// </summary>
        /// <param name="rightSibling"></param>
        /// <param name="leftSibling"></param>
        private void rightRotate(BPTreeNode <T> leftSibling, BPTreeNode <T> rightSibling)
        {
            var parentIndex = getNextSeparatorIndex(leftSibling);

            //move parent value to right
            InsertAt(rightSibling.Keys, 0, rightSibling.Parent.Keys[parentIndex]);
            rightSibling.KeyCount++;

            insertChild(rightSibling, 0, leftSibling.Children[leftSibling.KeyCount]);

            if (rightSibling.Children[1] != null &&
                rightSibling.Children[1].IsLeaf)
            {
                rightSibling.Keys[0] = rightSibling.Children[1].Keys[0];
            }


            //move rightmost element in left sibling to parent
            rightSibling.Parent.Keys[parentIndex] = leftSibling.Keys[leftSibling.KeyCount - 1];

            //remove rightmost element of left sibling
            removeAt(leftSibling.Keys, leftSibling.KeyCount - 1);
            leftSibling.KeyCount--;

            removeChild(leftSibling, leftSibling.KeyCount + 1);

            if (rightSibling.IsLeaf)
            {
                rightSibling.Keys[0] = rightSibling.Parent.Keys[parentIndex];
            }
        }
Пример #2
0
        /// <summary>
        /// Locate the node in which the item to delete exist
        /// </summary>
        /// <param name="node"></param>
        /// <param name="value"></param>
        /// <returns></returns>
        private BPTreeNode <T> findDeletionNode(BPTreeNode <T> node, T value)
        {
            //if leaf then its time to insert
            if (node.IsLeaf)
            {
                for (int i = 0; i < node.KeyCount; i++)
                {
                    if (value.CompareTo(node.Keys[i]) == 0)
                    {
                        return(node);
                    }
                }
            }
            else
            {
                //if not leaf then drill down to leaf
                for (int i = 0; i < node.KeyCount; i++)
                {
                    //current value is less than new value
                    //drill down to left child of current value
                    if (value.CompareTo(node.Keys[i]) < 0)
                    {
                        return(findDeletionNode(node.Children[i], value));
                    }
                    //current value is grearer than new value
                    //and current value is last element
                    else if (node.KeyCount == i + 1)
                    {
                        return(findDeletionNode(node.Children[i + 1], value));
                    }
                }
            }

            return(null);
        }
Пример #3
0
        /// <summary>
        /// do a left rotation
        /// </summary>
        /// <param name="leftSibling"></param>
        /// <param name="rightSibling"></param>
        private void leftRotate(BPTreeNode <T> leftSibling, BPTreeNode <T> rightSibling)
        {
            var parentIndex = getNextSeparatorIndex(leftSibling);

            //move root to left
            leftSibling.Keys[leftSibling.KeyCount] = leftSibling.Parent.Keys[parentIndex];
            leftSibling.KeyCount++;

            setChild(leftSibling, leftSibling.KeyCount, rightSibling.Children[0]);

            if (leftSibling.Children[leftSibling.KeyCount] != null &&
                leftSibling.Children[leftSibling.KeyCount].IsLeaf)
            {
                leftSibling.Keys[leftSibling.KeyCount - 1] = leftSibling.Children[leftSibling.KeyCount].Keys[0];
            }

            //move right to parent
            leftSibling.Parent.Keys[parentIndex] = rightSibling.Keys[0];
            //remove right
            removeAt(rightSibling.Keys, 0);
            rightSibling.KeyCount--;

            removeChild(rightSibling, 0);

            if (rightSibling.IsLeaf)
            {
                rightSibling.Parent.Keys[parentIndex] = rightSibling.Keys[0];
            }

            if (leftSibling.IsLeaf && leftSibling.Parent.Children[0] != leftSibling)
            {
                parentIndex = getPrevSeparatorIndex(leftSibling);
                leftSibling.Parent.Keys[parentIndex] = leftSibling.Keys[0];
            }
        }
Пример #4
0
        /// <summary>
        /// optionally recursively update outdated index with new min of right node
        /// after deletion of a value
        /// </summary>
        /// <param name="node"></param>
        /// <param name="deleteKey"></param>
        /// <param name="nextMin"></param>
        private void updateIndex(BPTreeNode <T> node, T deleteKey, bool spiralUp)
        {
            if (node == null)
            {
                return;
            }

            if (node.IsLeaf || node.Children[0].IsLeaf)
            {
                updateIndex(node.Parent, deleteKey, spiralUp);
                return;
            }

            for (int i = 0; i < node.KeyCount; i++)
            {
                if (node.Keys[i].CompareTo(deleteKey) == 0)
                {
                    node.Keys[i] = findMinNode(node.Children[i + 1]).Keys[0];
                }
            }

            if (spiralUp)
            {
                updateIndex(node.Parent, deleteKey, true);
            }
        }
Пример #5
0
        /// <summary>
        /// get left sibling node
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        private BPTreeNode <T> getLeftSibling(BPTreeNode <T> node)
        {
            if (node.Index == 0)
            {
                return(null);
            }

            return(node.Parent.Children[node.Index - 1]);
        }
Пример #6
0
        private void setChild(BPTreeNode <T> parent, int childIndex, BPTreeNode <T> child)
        {
            parent.Children[childIndex] = child;

            if (child != null)
            {
                child.Parent = parent;
                child.Index  = childIndex;
            }
        }
Пример #7
0
        /// <summary>
        /// return the node containing min value which will be a leaf at the left most
        /// </summary>
        /// <param name="AsBPTreeNode"></param>
        /// <returns></returns>
        private BPTreeNode <T> findMinNode(BPTreeNode <T> node)
        {
            //if leaf return node
            if (node.IsLeaf)
            {
                return(node);
            }

            //step in to left most child
            return(findMinNode(node.Children[0]));
        }
Пример #8
0
        /// <summary>
        /// get the right sibling node
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        private BPTreeNode <T> getRightSibling(BPTreeNode <T> node)
        {
            var parent = node.Parent;

            if (node.Index == parent.KeyCount)
            {
                return(null);
            }

            return(parent.Children[node.Index + 1]);
        }
Пример #9
0
        /// <summary>
        /// return the node containing max value which will be a leaf at the right most
        /// </summary>
        /// <param name="AsBPTreeNode"></param>
        /// <returns></returns>
        private BPTreeNode <T> findMaxNode(BPTreeNode <T> node)
        {
            //if leaf return node
            if (node.IsLeaf)
            {
                return(node);
            }

            //step in to right most child
            return(findMaxNode(node.Children[node.KeyCount]));
        }
Пример #10
0
        private void removeChild(BPTreeNode <T> parent, int childIndex)
        {
            removeAt(parent.Children, childIndex);

            //update indices
            for (int i = childIndex; i <= parent.KeyCount; i++)
            {
                if (parent.Children[i] != null)
                {
                    parent.Children[i].Index = i;
                }
            }
        }
Пример #11
0
        public bool MoveNext()
        {
            if (i + 1 < current.KeyCount)
            {
                i++;
                return(true);
            }

            current = current.Next;
            i       = 0;

            return(current != null && current.KeyCount > 0);
        }
Пример #12
0
        /// <summary>
        /// Balance a node which is short of Keys by rotations or merge
        /// </summary>
        /// <param name="node"></param>
        private void balance(BPTreeNode <T> node, T deleteKey)
        {
            if (node == Root)
            {
                return;
            }

            if (node.KeyCount >= minKeysPerNode)
            {
                updateIndex(node, deleteKey, true);
                return;
            }

            var rightSibling = getRightSibling(node);

            if (rightSibling != null &&
                (rightSibling.KeyCount) > minKeysPerNode)
            {
                leftRotate(node, rightSibling);

                var minNode = findMinNode(node);
                updateIndex(node, deleteKey, true);

                return;
            }

            var leftSibling = getLeftSibling(node);

            if (leftSibling != null &&
                (leftSibling.KeyCount) > minKeysPerNode)
            {
                rightRotate(leftSibling, node);

                updateIndex(node, deleteKey, true);

                return;
            }

            if (rightSibling != null)
            {
                sandwich(node, rightSibling, deleteKey);
            }
            else
            {
                sandwich(leftSibling, node, deleteKey);
            }
        }
Пример #13
0
        /// <summary>
        /// Inserts and element to B-Tree
        /// </summary>
        /// <param name="newValue"></param>
        public void Insert(T newValue)
        {
            if (Root == null)
            {
                Root         = new BPTreeNode <T>(maxKeysPerNode, null);
                Root.Keys[0] = newValue;
                Root.KeyCount++;
                Count++;
                BottomLeftNode = Root;
                return;
            }

            var leafToInsert = findInsertionLeaf(Root, newValue);

            insertAndSplit(ref leafToInsert, newValue, null, null);
            Count++;
        }
Пример #14
0
        /// <summary>
        /// Get next separator key of this child Node in parent
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        private int getNextSeparatorIndex(BPTreeNode <T> node)
        {
            var parent = node.Parent;

            if (node.Index == 0)
            {
                return(0);
            }
            else if (node.Index == parent.KeyCount)
            {
                return(node.Index - 1);
            }
            else
            {
                return(node.Index);
            }
        }
Пример #15
0
        private void insertChild(BPTreeNode <T> parent, int childIndex, BPTreeNode <T> child)
        {
            InsertAt(parent.Children, childIndex, child);

            if (child != null)
            {
                child.Parent = parent;
            }

            //update indices
            for (int i = childIndex; i <= parent.KeyCount; i++)
            {
                if (parent.Children[i] != null)
                {
                    parent.Children[i].Index = i;
                }
            }
        }
Пример #16
0
        /// <summary>
        /// Insert to a node that is not full
        /// </summary>
        /// <param name="node"></param>
        /// <param name="newValue"></param>
        /// <param name="newValueLeft"></param>
        /// <param name="newValueRight"></param>
        private void insertNonFullNode(ref BPTreeNode <T> node, T newValue,
                                       BPTreeNode <T> newValueLeft, BPTreeNode <T> newValueRight)
        {
            var inserted = false;

            //if left is not null
            //then right should'nt be null
            if (newValueLeft != null)
            {
                newValueLeft.Parent  = node;
                newValueRight.Parent = node;
            }

            //insert in sorted order
            for (int i = 0; i < node.KeyCount; i++)
            {
                if (newValue.CompareTo(node.Keys[i]) < 0)
                {
                    InsertAt(node.Keys, i, newValue);
                    node.KeyCount++;

                    //Insert children if any
                    setChild(node, i, newValueLeft);
                    insertChild(node, i + 1, newValueRight);

                    inserted = true;
                    break;
                }
            }

            //newValue is the greatest
            //element should be inserted at the end then
            if (!inserted)
            {
                node.Keys[node.KeyCount] = newValue;
                node.KeyCount++;

                setChild(node, node.KeyCount - 1, newValueLeft);
                setChild(node, node.KeyCount, newValueRight);
            }
        }
Пример #17
0
 public BPTreeEnumerator(BPTree <T> tree)
 {
     bottomLeftNode = tree.BottomLeftNode;
     current        = bottomLeftNode;
 }
Пример #18
0
 public void Reset()
 {
     current = bottomLeftNode;
     i       = -1;
 }
Пример #19
0
 public void Dispose()
 {
     current        = null;
     bottomLeftNode = null;
     i = -1;
 }
Пример #20
0
 internal BPTreeNode(int maxKeysPerNode, BPTreeNode <T> parent)
     : base(maxKeysPerNode)
 {
     Parent   = parent;
     Children = new BPTreeNode <T> [maxKeysPerNode + 1];
 }
Пример #21
0
        /// <summary>
        /// Insert and split recursively up until no split is required
        /// </summary>
        /// <param name="node"></param>
        /// <param name="newValue"></param>
        private void insertAndSplit(ref BPTreeNode <T> node, T newValue,
                                    BPTreeNode <T> newValueLeft, BPTreeNode <T> newValueRight)
        {
            //add new item to current node
            //this increases the height of B+ tree by one by adding a new root at top
            if (node == null)
            {
                node = new BPTreeNode <T>(maxKeysPerNode, null);
                Root = node;
            }

            //if node is full
            //then split node
            //and insert new median to parent
            if (node.KeyCount == maxKeysPerNode)
            {
                //divide the current node values + new Node as left & right sub nodes
                var left  = new BPTreeNode <T>(maxKeysPerNode, null);
                var right = new BPTreeNode <T>(maxKeysPerNode, null);

                //connect leaves via linked list for faster enumeration
                if (node.IsLeaf)
                {
                    left.Next  = right;
                    right.Prev = left;

                    if (node.Next != null)
                    {
                        right.Next     = node.Next;
                        node.Next.Prev = right;
                    }

                    if (node.Prev != null)
                    {
                        left.Prev      = node.Prev;
                        node.Prev.Next = left;
                    }
                    else
                    {
                        //left most bottom node
                        BottomLeftNode = left;
                    }
                }

                //median of current Node
                var currentMedianIndex = node.GetMedianIndex();

                //init currentNode under consideration to left
                var currentNode      = left;
                var currentNodeIndex = 0;

                //new Median also takes new Value in to Account
                var newMedian        = default(T);
                var newMedianSet     = false;
                var newValueInserted = false;

                //keep track of each insertion
                int insertionCount = 0;

                //insert newValue and existing values in sorted order
                //to left & right nodes
                //set new median during sorting
                for (int i = 0; i < node.KeyCount; i++)
                {
                    //if insertion count reached new median
                    //set the new median by picking the next smallest value
                    if (!newMedianSet && insertionCount == currentMedianIndex)
                    {
                        newMedianSet = true;

                        //median can be the new value or node.keys[i] (next node key)
                        //whichever is smaller
                        if (!newValueInserted && newValue.CompareTo(node.Keys[i]) < 0)
                        {
                            //median is new value
                            newMedian        = newValue;
                            newValueInserted = true;

                            if (newValueLeft != null)
                            {
                                setChild(currentNode, currentNode.KeyCount, newValueLeft);
                            }

                            //now fill right node
                            currentNode      = right;
                            currentNodeIndex = 0;

                            if (newValueRight != null)
                            {
                                setChild(currentNode, 0, newValueRight);
                            }

                            i--;
                            insertionCount++;
                            continue;
                        }
                        else
                        {
                            //median is next node
                            newMedian = node.Keys[i];

                            //now fill right node
                            currentNode      = right;
                            currentNodeIndex = 0;

                            continue;
                        }
                    }

                    //pick the smaller among newValue & node.Keys[i]
                    //and insert in to currentNode (left & right nodes)
                    //if new Value was already inserted then just copy from node.Keys in sequence
                    //since node.Keys is already in sorted order it should be fine
                    if (newValueInserted || node.Keys[i].CompareTo(newValue) < 0)
                    {
                        currentNode.Keys[currentNodeIndex] = node.Keys[i];
                        currentNode.KeyCount++;

                        //if child is set don't set again
                        //the child was already set by last newValueRight or last node
                        if (currentNode.Children[currentNodeIndex] == null)
                        {
                            setChild(currentNode, currentNodeIndex, node.Children[i]);
                        }

                        setChild(currentNode, currentNodeIndex + 1, node.Children[i + 1]);
                    }
                    else
                    {
                        currentNode.Keys[currentNodeIndex] = newValue;
                        currentNode.KeyCount++;

                        setChild(currentNode, currentNodeIndex, newValueLeft);
                        setChild(currentNode, currentNodeIndex + 1, newValueRight);

                        i--;
                        newValueInserted = true;
                    }

                    currentNodeIndex++;
                    insertionCount++;
                }

                //could be that thew newKey is the greatest
                //so insert at end
                if (!newValueInserted)
                {
                    currentNode.Keys[currentNodeIndex] = newValue;
                    currentNode.KeyCount++;

                    setChild(currentNode, currentNodeIndex, newValueLeft);
                    setChild(currentNode, currentNodeIndex + 1, newValueRight);
                }

                if (node.IsLeaf)
                {
                    InsertAt(right.Keys, 0, newMedian);
                    right.KeyCount++;
                }

                //insert overflow element (newMedian) to parent
                var parent = node.Parent;
                insertAndSplit(ref parent, newMedian, left, right);
            }
            //newValue have room to fit in this node
            //so just insert in right spot in asc order of keys
            else
            {
                insertNonFullNode(ref node, newValue, newValueLeft, newValueRight);
            }
        }
Пример #22
0
        /// <summary>
        /// merge two adjacent siblings to one node
        /// </summary>
        /// <param name="leftSibling"></param>
        /// <param name="rightSibling"></param>
        /// <param name="deleteKey"></param>
        private void sandwich(BPTreeNode <T> leftSibling, BPTreeNode <T> rightSibling, T deleteKey)
        {
            var separatorIndex = getNextSeparatorIndex(leftSibling);
            var parent         = leftSibling.Parent;

            var newNode = new BPTreeNode <T>(maxKeysPerNode, leftSibling.Parent);

            //if leaves are merged then update the Next & Prev pointers
            if (leftSibling.IsLeaf)
            {
                if (leftSibling.Prev != null)
                {
                    newNode.Prev          = leftSibling.Prev;
                    leftSibling.Prev.Next = newNode;
                }
                else
                {
                    BottomLeftNode = newNode;
                }

                if (rightSibling.Next != null)
                {
                    newNode.Next           = rightSibling.Next;
                    rightSibling.Next.Prev = newNode;
                }
            }

            var newIndex = 0;


            for (int i = 0; i < leftSibling.KeyCount; i++)
            {
                newNode.Keys[newIndex] = leftSibling.Keys[i];

                if (leftSibling.Children[i] != null)
                {
                    setChild(newNode, newIndex, leftSibling.Children[i]);
                }

                if (leftSibling.Children[i + 1] != null)
                {
                    setChild(newNode, newIndex + 1, leftSibling.Children[i + 1]);
                }

                newIndex++;
            }

            //special case when left sibling is empty
            if (leftSibling.KeyCount == 0 && leftSibling.Children[0] != null)
            {
                setChild(newNode, newIndex, leftSibling.Children[0]);
            }

            if (!rightSibling.IsLeaf)
            {
                newNode.Keys[newIndex] = parent.Keys[separatorIndex];
                newIndex++;
            }

            for (int i = 0; i < rightSibling.KeyCount; i++)
            {
                newNode.Keys[newIndex] = rightSibling.Keys[i];

                if (rightSibling.Children[i] != null)
                {
                    setChild(newNode, newIndex, rightSibling.Children[i]);

                    //when a left leaf is added as right leaf
                    //we need to push parent key as first node of new leaf
                    if (i == 0 && rightSibling.Children[i].IsLeaf &&
                        rightSibling.Children[i].Keys[0].CompareTo(newNode.Keys[newIndex - 1]) != 0)
                    {
                        InsertAt(rightSibling.Children[i].Keys, 0, newNode.Keys[newIndex - 1]);
                        rightSibling.Children[i].KeyCount++;
                    }
                }

                if (rightSibling.Children[i + 1] != null)
                {
                    setChild(newNode, newIndex + 1, rightSibling.Children[i + 1]);
                }

                newIndex++;
            }

            //special case when left sibling is empty
            if (rightSibling.KeyCount == 0 && rightSibling.Children[0] != null)
            {
                setChild(newNode, newIndex, rightSibling.Children[0]);

                if (newNode.Children[newIndex].IsLeaf)
                {
                    newNode.Keys[newIndex - 1] = newNode.Children[newIndex].Keys[0];
                }
            }

            newNode.KeyCount = newIndex;

            setChild(parent, separatorIndex, newNode);

            removeAt(parent.Keys, separatorIndex);
            parent.KeyCount--;

            removeChild(parent, separatorIndex + 1);

            if (newNode.IsLeaf && newNode.Parent.Children[0] != newNode)
            {
                separatorIndex = getPrevSeparatorIndex(newNode);
                newNode.Parent.Keys[separatorIndex] = newNode.Keys[0];
            }

            updateIndex(newNode, deleteKey, false);

            if (parent.KeyCount == 0 &&
                parent == Root)
            {
                Root        = newNode;
                Root.Parent = null;

                if (Root.KeyCount == 0)
                {
                    Root = null;
                }

                return;
            }


            if (parent.KeyCount < minKeysPerNode)
            {
                balance(parent, deleteKey);
            }

            updateIndex(newNode, deleteKey, true);
        }