Пример #1
0
        /*
         * private void BeginCallBombardment(Pawn caller, Faction faction, Map map, bool free)
         * {
         *      TargetingParameters targetingParameters = new TargetingParameters();
         *      targetingParameters.canTargetLocations = true;
         *      targetingParameters.canTargetSelf = true;
         *      targetingParameters.canTargetFires = true;
         *      targetingParameters.canTargetItems = true;
         *
         *      targetingParameters.validator = ((TargetInfo target) => !target.Cell.Fogged(map));
         *      Find.Targeter.BeginTargeting(this, null);
         * }
         */
        public static void SpawnOrbitalStrike(Map map, IntVec3 targetPosition, OrbitalStrikeDef StrikeDef, Thing instigator = null, ThingDef weaponDef = null, bool warnFail = false)
        {
            ThingDef weapon    = StrikeDef.ordnance;
            IntVec3  strikeLoc = targetPosition;

            if (!OrdnanceStrikeCellFinder.TryFindStrikeLocNear(targetPosition, map, out strikeLoc, true, true, true, StrikeDef.targetArea))
            {
                if (warnFail)
                {
                    Log.Warning("Orbital Strike: " + StrikeDef.LabelCap + " Target: " + targetPosition + " Failed to find location");
                }
                return;
            }
            AdeptusMechanicus.OrbitalStrikes.OrbitalStrike orbitalStrike = (AdeptusMechanicus.OrbitalStrikes.OrbitalStrike)GenSpawn.Spawn(StrikeDef.strikeType, strikeLoc, map, WipeMode.Vanish);
            orbitalStrike.instigator           = instigator;
            orbitalStrike.weaponDef            = weaponDef;
            orbitalStrike.strikeDef            = StrikeDef;
            orbitalStrike.targetLoc            = targetPosition;
            orbitalStrike.impactAreaRadius     = StrikeDef.impactAreaRadius;
            orbitalStrike.explosionRadiusRange = StrikeDef.ordnance.projectile.explosionRadius != 0 ? new FloatRange(StrikeDef.ordnance.projectile.explosionRadius / 2, StrikeDef.ordnance.projectile.explosionRadius * 2) : StrikeDef.explosionRadiusRange;
            orbitalStrike.randomFireRadius     = StrikeDef.randomFireRadius;
            orbitalStrike.bombIntervalTicks    = StrikeDef.bombardmentSalvoTicksBetweenShots;
            orbitalStrike.warmupTicks          = StrikeDef.warmupTicks;
            orbitalStrike.explosionCount       = StrikeDef.bombardmentSalvoSize;
            if (StrikeDef.instantStrike || StrikeDef.strikeType == OrbitalLanceStrike)
            {
                orbitalStrike.duration = StrikeDef.duration;
                orbitalStrike.StartStrike();
            }
        }
Пример #2
0
 public static void SpawnArtilleryStrike(Map map, IntVec3 targetPosition, ArtilleryStrikeDef StrikeDef, Thing instigator = null, ThingDef weaponDef = null, bool warnFail = false)
 {
     for (int i = 0; i < StrikeDef.ordnance.Count; i++)
     {
         ThingDef ordnance  = StrikeDef.ordnance[i];
         IntVec3  strikeLoc = targetPosition;
         if (Rand.Chance(0.9f) || !DropCellFinder.IsGoodDropSpot(targetPosition, map, true, true))
         {
             if (!OrdnanceStrikeCellFinder.TryFindStrikeLocNear(targetPosition, map, out strikeLoc, true, true, true))
             {
                 if (warnFail)
                 {
                     Log.Warning("Artillery Strike: " + StrikeDef.LabelCap + " Target: " + targetPosition + " Failed to find location");
                 }
                 break;
             }
         }
         ArtilleryIncoming ordnanceIncoming = ArtilleryStrikeMaker.MakeSkyfaller(OrdnanceUtility.ArtilleryStrike, ordnance);
         GenPlace.TryPlaceThing(ordnanceIncoming, strikeLoc, map, ThingPlaceMode.Near, null, null, default(Rot4));
     }
 }