// edited public static void Static(IntVec3 cell, Map map, FleckDef fleckDef, float scale = 1f, Color?color = null, float?exactRotation = null, float?rotationRate = null, float?solidTimeOverride = null) { AdeptusFleckMaker.Static(cell.ToVector3Shifted(), map, fleckDef, scale, color, exactRotation, rotationRate, solidTimeOverride); }