static private WriteTo ( |
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cacheTexture | ||
cacheFile | string | |
compress | bool | |
Результат | bool |
private static TextureInfoWrapper RebuildCache(TexInfo Texture, bool compress, bool mipmaps) { Texture.loadOriginalFirst = true; ActiveTextureManagement.DBGLog("Loading texture..."); TextureConverter.GetReadable(Texture, mipmaps); ActiveTextureManagement.DBGLog("Texture loaded."); TextureInfoWrapper cacheTexture = Texture.texture; Texture2D tex = cacheTexture.texture; String textureName = cacheTexture.name; String cacheFile = KSPUtil.ApplicationRootPath + "GameData/ActiveTextureManagement/textureCache/" + textureName; ActiveTextureManagement.DBGLog("Rebuilding Cache... " + Texture.name); ActiveTextureManagement.DBGLog("Saving cache file " + cacheFile + ".imgcache"); tex.Apply(mipmaps); Color32[] colors = tex.GetPixels32(); bool hasAlpha = TextureConverter.WriteTo(tex, cacheFile + ".imgcache", compress); String originalTextureFile = Texture.filename; String cacheConfigFile = cacheFile + ".tcache"; ActiveTextureManagement.DBGLog("Created Config for" + originalTextureFile); String hashString = GetMD5String(originalTextureFile); ConfigNode config = new ConfigNode(); config.AddValue("md5", hashString); ActiveTextureManagement.DBGLog("md5: " + hashString); config.AddValue("orig_format", Path.GetExtension(originalTextureFile)); ActiveTextureManagement.DBGLog("orig_format: " + Path.GetExtension(originalTextureFile)); config.AddValue("orig_width", Texture.width.ToString()); ActiveTextureManagement.DBGLog("orig_width: " + Texture.width.ToString()); config.AddValue("orig_height", Texture.height.ToString()); ActiveTextureManagement.DBGLog("orig_height: " + Texture.height.ToString()); config.AddValue("is_normal", cacheTexture.isNormalMap.ToString()); ActiveTextureManagement.DBGLog("is_normal: " + cacheTexture.isNormalMap.ToString()); config.AddValue("is_compressed", compress); ActiveTextureManagement.DBGLog("is_compressed: " + compress); config.AddValue("width", Texture.resizeWidth.ToString()); ActiveTextureManagement.DBGLog("width: " + Texture.resizeWidth.ToString()); config.AddValue("height", Texture.resizeHeight.ToString()); ActiveTextureManagement.DBGLog("height: " + Texture.resizeHeight.ToString()); config.AddValue("hasAlpha", hasAlpha); ActiveTextureManagement.DBGLog("hasAlpha: " + hasAlpha.ToString()); config.AddValue("hasMipmaps", mipmaps); ActiveTextureManagement.DBGLog("hasMipmaps: " + hasAlpha.ToString()); config.Save(cacheConfigFile); ActiveTextureManagement.DBGLog("Saved Config."); if (compress) { tex.Compress(true); } cacheTexture.isCompressed = compress; tex.Apply(false, Texture.makeNotReadable); cacheTexture.isReadable = !Texture.makeNotReadable; return(cacheTexture); }
private static GameDatabase.TextureInfo RebuildCache(TexInfo Texture, bool compress, bool mipmaps, bool makeNotReadable) { Texture.loadOriginalFirst = true; ActiveTextureManagement.DBGLog("Loading texture..."); TextureConverter.GetReadable(Texture, mipmaps); ActiveTextureManagement.DBGLog("Texture loaded."); GameDatabase.TextureInfo cacheTexture = Texture.texture; Texture2D tex = cacheTexture.texture; String textureName = cacheTexture.name; String cacheFile = KSPUtil.ApplicationRootPath + "GameData/ActiveTextureManagement/textureCache/" + textureName; if (Texture.needsResize) { ActiveTextureManagement.DBGLog("Rebuilding Cache... " + Texture.name); ActiveTextureManagement.DBGLog("Saving cache file " + cacheFile + ".pngcache"); TextureConverter.WriteTo(cacheTexture.texture, cacheFile + ".pngcache"); String originalTextureFile = Texture.filename; String cacheConfigFile = cacheFile + ".tcache"; ActiveTextureManagement.DBGLog("Created Config for" + originalTextureFile); String hashString = GetMD5String(originalTextureFile); ConfigNode config = new ConfigNode(); config.AddValue("md5", hashString); ActiveTextureManagement.DBGLog("md5: " + hashString); config.AddValue("orig_format", Path.GetExtension(originalTextureFile)); ActiveTextureManagement.DBGLog("orig_format: " + Path.GetExtension(originalTextureFile)); config.AddValue("orig_width", Texture.width.ToString()); ActiveTextureManagement.DBGLog("orig_width: " + Texture.width.ToString()); config.AddValue("orig_height", Texture.height.ToString()); ActiveTextureManagement.DBGLog("orig_height: " + Texture.height.ToString()); config.AddValue("is_normal", cacheTexture.isNormalMap.ToString()); ActiveTextureManagement.DBGLog("is_normal: " + cacheTexture.isNormalMap.ToString()); config.AddValue("width", Texture.resizeWidth.ToString()); ActiveTextureManagement.DBGLog("width: " + Texture.resizeWidth.ToString()); config.AddValue("height", Texture.resizeHeight.ToString()); ActiveTextureManagement.DBGLog("height: " + Texture.resizeHeight.ToString()); config.Save(cacheConfigFile); ActiveTextureManagement.DBGLog("Saved Config."); } else { String directory = Path.GetDirectoryName(cacheFile + ".none"); if (File.Exists(directory)) { File.Delete(directory); } Directory.CreateDirectory(directory); } if (compress) { tex.Compress(true); } cacheTexture.isCompressed = compress; if (!makeNotReadable) { tex.Apply(mipmaps); } else { tex.Apply(mipmaps, true); } cacheTexture.isReadable = !makeNotReadable; return(cacheTexture); }