public GameLayer () { drawNodeRoot = new CCNode (); drawNodeRoot.PositionX = 500; drawNodeRoot.PositionY = 350; this.AddChild (drawNodeRoot); CCDrawNode circle; circle = new CCDrawNode (); circle.DrawSolidCircle (CCPoint.Zero, DefaultCircleRadius, CCColor4B.Red); drawNodeRoot.AddChild (circle); lineNode = new LineNode (); drawNodeRoot.AddChild (lineNode); variableLabel = new CCLabel ("Hello", "Arial", 46, CCLabelFormat.SystemFont); variableLabel.HorizontalAlignment = CCTextAlignment.Left; variableLabel.AnchorPoint = new CCPoint (0, 0); variableLabel.PositionX = 48; variableLabel.PositionY = 390; this.AddChild (variableLabel); easingLabel = new CCLabel ("Hello", "Arial", 46, CCLabelFormat.SystemFont); easingLabel.HorizontalAlignment = CCTextAlignment.Left; easingLabel.AnchorPoint = new CCPoint (0, 0); easingLabel.PositionX = 48; easingLabel.PositionY = 330; this.AddChild (easingLabel); inOutLabel = new CCLabel ("Hello", "Arial", 46, CCLabelFormat.SystemFont); inOutLabel.HorizontalAlignment = CCTextAlignment.Left; inOutLabel.AnchorPoint = new CCPoint (0, 0); inOutLabel.PositionX = 48; inOutLabel.PositionY = 270; this.AddChild (inOutLabel); UpdateLabels (); }