public void SetParticle(EffectTrackBehaviour.Particle particle) { m_Particle = particle; m_Particle?.Begin(); }
public override void OnEnd(float time, float absoluteTime) { m_Particle?.End(); m_Particle = null; }
public void SetParticle(EffectTrackBehaviour.Particle particle) { m_Particle = particle; m_Particle?.Begin(); }
public override void OnEnd(float time, float absoluteTime) { m_Particle?.End(); m_Particle = null; }