Пример #1
0
 // AppCore event handlers
 private void _OnPlayerJoinedEvt(object sender, PlayerJoinedEventArgs ga)
 {
     // Need to create any more?
     if (SplashAppCore.CoreState.Players.Count < kTotalPlayers)
     {
         appl.SendNewPlayerRequest(SplashAppCore.ApianGroupId, appl.MakeAiPlayer());
     }
 }
Пример #2
0
        // AppCore event handlers
        private void _OnPlayerJoinedEvt(object sender, PlayerJoinedEventArgs ga)
        {
            bool isLocal = ga.player.PeerId == appl.LocalPeer.PeerId;

            logger.Info($"{(ModeName())} - OnPlayerJoinedEvt() - {(isLocal?"Local":"Remote")} Member Joined: {ga.player.Name}, ID: {SID(ga.player.PeerId)}");
            if (ga.player.PeerId == appl.LocalPeer.PeerId)
            {
            }
        }
Пример #3
0
        protected const float kListenForGamesSecs = 2.0f; // TODO: belongs here?

        public async override void Start(object param = null)
        {
            base.Start();
            announcedGames = new Dictionary <string, AceGameInfo>();

            settings = appl.frontend.GetUserSettings();
            appl.AddAppCore(null);

            try {
                appl.ConnectToNetwork(settings.p2pConnectionString); // should be async? GameNet.Connect() currently is not
                GameNet.PeerJoinedNetworkData netJoinData = await appl.JoinGameNetworkAsync(settings.apianNetworkName);

                Dictionary <string, AceGameAnnounceData> gamesAvail = await appl.GetExistingGamesAsync((int)(kListenForGamesSecs * 1000));

                GameSelectedEventArgs selection = await appl.SelectGameAsync(gamesAvail);

                if (selection.result == GameSelectedEventArgs.ReturnCode.kCancel)
                {
                    ExitAbruptly($"No Game Selected.");
                }

                AceGameInfo gameInfo = selection.gameInfo;
                AceAppCore  appCore  = _SetupCorePair(gameInfo);

                bool targetGameExisted = (gameInfo.GameName != null) && gamesAvail.ContainsKey(gameInfo.GameName);

                LocalPeerJoinedGameData gameJoinedResult = null;

                bool isValidator = settings.tempSettings.TryGetValue("validator", out var value) ? Convert.ToBoolean(value) : false;

                switch (selection.result)
                {
                case  GameSelectedEventArgs.ReturnCode.kCreate:
                    // Create and join
                    if (targetGameExisted)
                    {
                        ExitAbruptly($"Cannot create.  Beam Game \"{gameInfo.GameName}\" already exists");
                    }
                    else
                    {
                        gameJoinedResult = await appl.CreateAndJoinGameAsync(gameInfo, appCore);
                    }
                    break;

                case GameSelectedEventArgs.ReturnCode.kJoin:
                    // Join existing
                    if (!targetGameExisted)
                    {
                        ExitAbruptly($"Cannot Join.  Beam Game \"{gameInfo.GameName}\" not found");
                        return;
                    }
                    else
                    {
                        gameJoinedResult = await appl.JoinExistingGameAsync(gameInfo, appCore);
                    }
                    break;

                case GameSelectedEventArgs.ReturnCode.kMaxPlayers:
                    gameJoinedResult = new LocalPeerJoinedGameData(gameInfo.GroupId, false,
                                                                   $"Cannot Join as player. Beam Game \"{gameInfo.GameName}\" already has {gameInfo.MaxPlayers} players.");
                    break;

                case GameSelectedEventArgs.ReturnCode.kCancel:
                    gameJoinedResult = new LocalPeerJoinedGameData(gameInfo.GroupId, false, "Join Cancelled");
                    break;
                }

                if (!gameJoinedResult.success)
                {
                    ExitAbruptly(gameJoinedResult.failureReason);
                    return;
                }

                if (isValidator)
                {
                    logger.Info($"Validator setting is set. Will not create a player.");
                }
                else
                {
                    logger.Info($"Requesting new player.");
                    PlayerJoinedEventArgs joinData = await appl.CreateNewPlayerAsync(appCore, gameJoinedResult.groupId, appl.MakeAiPlayer());

                    if (joinData == null)
                    {
                        ExitAbruptly("Failed to Create New Player");
                        return;
                    }
                }
            } catch (Exception ex) {
                ExitAbruptly($"{ex.Message}");

                return;
            }
        }