public Particle (ParticleSystem system) { this.system = system; Location = new PointF (); // Make each particle a bit different by randomizing its // coefficient of friction var random = new Random (); var r = ((float)random.NextDouble () - 0.5f) * 0.2f; friction = 1.0f - SimulationView.FRICTION + r; }
public void Set (PointF point) { X = point.X; Y = point.Y; }