public override void ExecuteCreateObjectCommand(string[] commandWords) { switch (commandWords[1]) { case "lumberjack": { string name = commandWords[2]; Point position = Point.Parse(commandWords[3]); int owner = int.Parse(commandWords[4]); this.AddObject(new Lumberjack(name, position, owner)); break; } case "guard": { string name = commandWords[2]; Point position = Point.Parse(commandWords[3]); int owner = int.Parse(commandWords[4]); this.AddObject(new Guard(name, position, owner)); break; } case "tree": { int size = int.Parse(commandWords[2]); Point position = Point.Parse(commandWords[3]); this.AddObject(new Tree(size, position)); break; } case "knight": { string name = commandWords[2]; Point position = Point.Parse(commandWords[3]); int owner = int.Parse(commandWords[4]); this.AddObject(new Knight(name, position, owner)); break; } case "house": { Point position = Point.Parse(commandWords[2]); int owner = int.Parse(commandWords[3]); this.AddObject(new House(position, owner)); break; } case "giant": { string name = commandWords[2]; Point position = Point.Parse(commandWords[3]); this.AddObject(new Giant(name, position)); break; } case "rock": { int hitPoints = int.Parse(commandWords[2]); Point position = Point.Parse(commandWords[3]); this.AddObject(new Rock(hitPoints, position)); break; } } }
public override void ExecuteCreateObjectCommand(string[] commandWords) { switch (commandWords[1]) { case "knight": { string name = commandWords[2]; Point position = Point.Parse(commandWords[3]); int owner = int.Parse(commandWords[4]); this.AddObject(new Knight(name, position, owner)); break; } case "ninja": { string name = commandWords[2]; Point position = Point.Parse(commandWords[3]); int owner = int.Parse(commandWords[4]); this.AddObject(new Ninja(name, position, owner)); break; } case "giant": { string name = commandWords[2]; Point position = Point.Parse(commandWords[3]); this.AddObject(new Giant(name, position)); break; } case "house": { Point position = Point.Parse(commandWords[2]); int owner = int.Parse(commandWords[3]); this.AddObject(new House(position, owner)); break; } case "stone": { int size = int.Parse(commandWords[2]); Point position = Point.Parse(commandWords[3]); this.AddObject(new Stone(size, position)); break; } case "rock": { int size = int.Parse(commandWords[2]); Point position = Point.Parse(commandWords[3]); this.AddObject(new Rock(position, size)); break; } default: { base.ExecuteCreateObjectCommand(commandWords); break; } } }