public Shotguns() { Bullet = new Bullets(); Random rand = new Random(); int a = rand.Next(1000); NumberOfBullets = a % 30 + 10; Bullet.Caliber = rand.NextDouble() * 10; }
public SemiautomaticSniperRifles() { Bullet = new Bullets(); Random rand = new Random(); int a = rand.Next(1000); NumberOfBullets = a % 30 + 10; Bullet.Caliber = rand.NextDouble() * 10; }
public SniperRifles() { Bullet = new Bullets(); Random rand = new Random(); int a = rand.Next(1000); Silencer = a % 2 == 1; Zoom = a % 4 + 2; Bullet.Caliber = rand.NextDouble() * 10; }
public Pistols() { Bullet = new Bullets(); Random rand = new Random(); int a = rand.Next(1000); Silencer = a % 2 == 1; NumberOfBullets = a % 30 + 10; Bullet.Caliber = rand.NextDouble() * 10; }
public AutomaticRifles() { Bullet = new Bullets(); Random rand = new Random(); int a = rand.Next(1000); if (a % 2 == 1) { Silencer = true; Bayonet = false; } else { Silencer = false; Bayonet = true; } NBulletsPerShot = a % 3 + 1; NumberOfBullets = a % 30 + 10; Bullet.Caliber = rand.NextDouble() * 10; }