Пример #1
0
        private void AddAbility(AbilityGUI ability)
        {
            abilitys.Add(ability);

            var childCount = transform.childCount;

            if (childCount == 0)
            {
                return;
            }

            var containerSize = rectTransform.rect.size;
            var cellWidth     = ((containerSize.x - space * (childCount - 1)) / childCount);
            var cellSize      = Mathf.Min(cellWidth, containerSize.y);

            var i = 0;

            foreach (Transform child in transform)
            {
                var childRect = child.GetComponent <RectTransform>();
                childRect.sizeDelta        = new Vector2(cellSize, cellSize);
                childRect.anchoredPosition = new Vector2((cellSize + scaledSpace) * i, 0);

                i++;
            }
        }
Пример #2
0
 public AbilitySlot(AbilityGUI gui, string hotkeyName)
 {
     abilityGUI      = gui;
     this.hotkeyName = hotkeyName;
     Unlocked        = false;
     abilityGUI.gameObject.SetActive(false);
 }