/// <summary> /// Transforms a position vector. /// </summary> public static V2d InvTransformPos(Rot2d rot, V2d v) { return((M22d)Rot2d.Negate(rot) * v); }
/// <summary> /// Negates the rotation. /// </summary> public static Rot2d operator -(Rot2d rot) { return(Rot2d.Negate(rot)); }