public ClientCreator(WarClientManager mgr) { warMgr = mgr; Maploader = Core.ResEng.getLoader <PrefabLoader>(); Npcloader = Core.ResEng.getLoader <NpcLoader>(); reader = Core.Data.getIModelConfig <SceneEditorDataRead>(); }
public void NpcSkillCD(IpcSkillMsg msg) { NpcSkillAttr attr = new NpcSkillAttr() { npcId = msg.uniqueID, skillIndex = msg.index, baseCd = msg.baseCD, cdValue = msg.baseCD, isInCd = true, }; AsyncTask.QueueOnMainThread( () => { WarClientManager mgr = WarClientManager.Instance; if (mgr != null) { ClientNPC npc = mgr.npcMgr.GetNpc(msg.uniqueID); if (npc != null) { npc.AddSkillAttr(msg.index, attr); } } } ); }
// Use this for initialization public virtual void Start() { // cachedTran = transform; // animator = GetComponent<Animator>(); attackPoint = transform.FindChild("AttackPoint"); views = GetComponentsInChildren <Renderer>(); cliMgr = WarClientManager.Instance; modelInfo = new CharacterModel(); modelInfo.Init(cachedTran); }
// Use this for initialization void Start() { warCliMgr = WarClientManager.Instance; if (warCliMgr != null) { proxyServer = warCliMgr.realCli.proxyServer; warCliMgr.realCli.Switch = On_SwitchHero_Ok; warCliMgr.realCli.Auto = On_Auto_OK; warCliMgr.onCreateHeroFinished = OnCreateHerFinished; } // StartCoroutine(DelayInitUI()); }
/// <summary> /// 战斗的入口在这里 /// </summary> void Awake() { Instance = this; mainCameraFollow = Main3DCamera.GetComponent <CameraFollow>(); /// /// 获得NPC管理容器 /// npcMgr = new WarClientNpcMgr(); npcMgr.Init(); //初始化场景的创建器 creator = new ClientCreator(this); Shake = Main3DCamera.GetComponent <ShakeCamera>(); AutoBattle = false; }
public void OnHeroSelected(int id) { Debug.Log("switch to npc : " + id); WarClientManager mgr = WarClientManager.Instance; if (mgr != null) { cachedNpc = mgr.npcMgr.GetNpc(id); if (cachedNpc != null) { string name = cachedNpc.data.configData.model + "_skill_" + index; sprite.spriteName = name; attr = cachedNpc.GetSkillAttr(index - 1); } } }
//npc血量变化 public void NPChp(IpcNpcHpMsg msg) { ConsoleEx.DebugLog(war.Side.ToString() + " Sub Received : NPChp.", ConsoleEx.YELLOW); AsyncTask.QueueOnMainThread( () => { int id = msg.uniqueId; WarClientManager mgr = WarClientManager.Instance; if (mgr != null) { ClientNPC npc = mgr.npcMgr.GetNpc(id); if (npc != null) { npc.UpdateHp(msg); } } }); }
public void NpcDestroy(IpcDestroyNpcMsg msg) { AsyncTask.QueueOnMainThread( () => { int id = msg.id; WarClientManager mgr = WarClientManager.Instance; if (mgr != null) { ClientNPC npc = mgr.npcMgr.GetNpc(id); if (npc != null) { WarMsgParam param = new WarMsgParam(); param.cmdType = WarMsg_Type.Destroy; mgr.npcMgr.SendMessageAsync(id, id, param); } } }); }
//npc动画 public void NPCAnim(IpcNpcAnimMsg msg) { //ConsoleEx.DebugLog(war.Side.ToString() + " Sub Received : NPCAnim.", ConsoleEx.YELLOW); AsyncTask.QueueOnMainThread( () => { WarMsgParam param = new WarMsgParam(); param.cmdType = (WarMsg_Type)Enum.Parse(typeof(WarMsg_Type), msg.nextAnim); if (!string.IsNullOrEmpty(msg.data)) { param.param = msg.data; } WarClientManager mgr = WarClientManager.Instance; if (mgr != null) { mgr.npcMgr.SendMessageAsync(msg.uniqueId, msg.uniqueId, param); } }); }
public void Init(AnimationMsg msg) { wmMgr = WarClientManager.Instance; tran = transform; if (msg != null) { speed = msg.arg1; maxDis = msg.arg2; if (wmMgr != null) { BNPC npc = wmMgr.npcMgr.GetNpc(msg.targetId); if (npc != null) { Target = npc.transform; } } } inited = true; }
public override void SetItemController(WarUI root) { rootUI = root; root.onHeroSwitch += OnHeroSelected; WarClientManager mgr = WarClientManager.Instance; if (mgr != null) { ClientNPC npc = mgr.clientTeam.get(index); if (npc != null) { cachedNpc = npc; npc.animState.HeroHealthBar = health; string name = "head_" + npc.data.configData.model; head.spriteName = name; } else { gameObject.SetActive(false); } } }