private void OnItemGUI(int id, Rect rect)
        {
            var instance = EditorUtility.InstanceIDToObject(id) as GameObject;

            if (!instance)
            {
                return;
            }

            GetInstanceViewItem(id, instance, rect, out var item);

            // Happens to be null when entering prefab mode
            if (!item.EnsureViewExist(hierarchy))
            {
                return;
            }

            item.UpdateViewIcon();
            if (item.isCollection)
            {
                if (item.OnCollectionButton(rect, IsSelected(id)))
                {
                    var popup = new CollectionPopup(item.collection);

                    var position = new Vector2(rect.x, rect.yMax - state.scrollPos.y + 32);
                    popup.ShowInsideWindow(position, root);
                }
            }

            if (hierarchy.hoveredItem == item.view)
            {
                var fullWidthRect = GetFullWidthRect(rect);
                OnHoverGUI(fullWidthRect, item);
            }
        }
Пример #2
0
        private void OnItemGUI(int id, Rect rect)
        {
            var instance = EditorUtility.InstanceIDToObject(id) as GameObject;

            if (!instance)
            {
                return;
            }

            GetInstanceViewItem(id, instance, rect, out var item);

            // Happens to be null when entering prefab mode
            if (!item.EnsureViewExist(hierarchy))
            {
                return;
            }

            // Changing icon in TreeViewItem is not enough,
            // When item is selected, it is hardcoded to use "On" icon (white version for blue background).
            // https://github.com/Unity-Technologies/UnityCsReference/blob/2019.4/Editor/Mono/GUI/TreeView/TreeViewGUI.cs#L157

            // Setting width to zero will hide default icon, so we can draw our own on top,
            // But this also removes item text indentation and "Pinging" icon..
            controller.gui.SetIconWidth(0);

            controller.gui.SetSpaceBetweenIconAndText(18);

            var isSelected = controller.IsSelected(item.view);
            var isOn       = isSelected && controller.HasFocus();

            item.DrawIcon(rect, isOn);

            if (item.isCollection)
            {
                if (ViewItemGUI.OnIconClick(rect))
                {
                    var popup = new CollectionPopup(item.collection);

                    var position = new Vector2(rect.x, rect.yMax - state.scrollPos.y + 32);
                    popup.ShowInsideWindow(position, root);
                }
            }

            if (hierarchy.hoveredItem == item.view)
            {
                var fullWidthRect = GetFullWidthRect(rect);
                OnHoverGUI(fullWidthRect, item);
            }
        }
Пример #3
0
        public static void DoItemGUI(this ViewItem item, SmartHierarchy hierarchy, Rect rect, bool isHover, bool isOn)
        {
            item.DrawIcon(rect, isOn);

            if (item.isCollection)
            {
                if (OnIconClick(rect))
                {
                    var collectionPopup = ObjectPopupWindow.GetPopup <CollectionPopup>();
                    if (collectionPopup == null)
                    {
                        var popup = new CollectionPopup(item.collection);

                        var scrollPos = hierarchy.state.scrollPos.y;
                        var position  = new Vector2(rect.x, rect.yMax - scrollPos + 32);

                        popup.ShowInsideWindow(position, hierarchy.root);
                    }
                    else
                    {
                        collectionPopup.Close();
                    }
                }
            }

            var fullWidthRect = new Rect(rect)
            {
                x = 0, width = Screen.width
            };
            var toggleRect = new Rect(fullWidthRect)
            {
                x = 32
            };

            var isDragged = activationToggle.IsObjectDragged(item.instance);

            if (isDragged)
            {
                var c = EditorGUIUtility.isProSkin ? new Color(1, 1, 1, 1) : new Color(0, 0, 0, 1);
                EditorGUI.DrawRect(toggleRect, new Color(c.r, c.g, c.b, 0.0666f));
            }

            activationToggle.DoActivationToggle(toggleRect, item.instance, isHover || isDragged);
        }