public GroundGen_SimplexOctaves(TerrainMap theMap)
 {
     map = theMap;
 }
 public WaterDropEroder(TerrainMap theMap)
 {
     map = theMap;
 }
 public Colorizer(ColorizeSettings theSettings, TerrainMap theMap, Terrain theTerrain)
 {
     settings = theSettings;
     map      = theMap;
     terrain  = theTerrain;
 }