private void TryProcessNext() { if (!_isProcessingPath && _pathRequestQueue.Count > 0) { _currentPathRequest = _pathRequestQueue.Dequeue(); _isProcessingPath = true; _pathfinding.StartFindPath(_currentPathRequest.pathStart, _currentPathRequest.pathEnd); } }
void TryProcessNext() { if (!isProcessingPath && pathRequestQueue.Count > 0) { currentPathRequest = pathRequestQueue.Dequeue(); isProcessingPath = true; _pathfinding.StartFindPath(currentPathRequest._pathStart, currentPathRequest._pathEnd); } }
void TryProcessNext() { if (!isProcessingPath && pathRequestQueue.Count > 0) { Debug.Log("Processing...>"); currentPathRequest = pathRequestQueue.Dequeue(); isProcessingPath = true; pathfinding.StartFindPath(currentPathRequest.pathStart, currentPathRequest.pathEnd); } }
public void FindPath(PathRequest request, Action <PathResult> callback) { smooth = request.smooth; Stopwatch sw = new Stopwatch(); sw.Start(); Vector3[] waypoints = new Vector3[0]; bool pathSuccess = false; Node startNode = grid.NodeFromWorldPoint(request.pathStart); Node targetNode = grid.NodeFromWorldPoint(request.pathEnd); startNode.parent = startNode; if (startNode.walkable && targetNode.walkable) { Heap <Node> openSet = new Heap <Node>(grid.MaxSize); HashSet <Node> closedSet = new HashSet <Node>(); openSet.Add(startNode); while (openSet.Count > 0) { Node currentNode = openSet.RemoveFirst(); closedSet.Add(currentNode); if (currentNode == targetNode) { sw.Stop(); //print ("Path found: " + sw.ElapsedMilliseconds + " ms"); pathSuccess = true; break; } foreach (Node neighbour in grid.GetNeighbours(currentNode)) { if (!neighbour.walkable || closedSet.Contains(neighbour)) { continue; } int newMovementCostToNeighbour = currentNode.gCost + GetDistance(currentNode, neighbour) + neighbour.movementPenalty; if (newMovementCostToNeighbour < neighbour.gCost || !openSet.Contains(neighbour)) { neighbour.gCost = newMovementCostToNeighbour; neighbour.hCost = GetDistance(neighbour, targetNode); neighbour.parent = currentNode; if (!openSet.Contains(neighbour)) { openSet.Add(neighbour); } else { openSet.UpdateItem(neighbour); } } } } } if (pathSuccess) { waypoints = RetracePath(startNode, targetNode); pathSuccess = waypoints.Length > 0; } callback(new PathResult(waypoints, pathSuccess, request.callback)); }