bool HasCollision(Vector2 position) { char currentChar = gridAStar.GetMap(position); for (int i = 0; i < collisions.Length; i++) { if (currentChar == collisions[i]) { return(true); } } return(false); }
bool HasCollision(Vector2 position) { T currentCollision = gridAStar.GetMap(position); for (int i = 0; i < collisions.Length; i++) { if (currentCollision.Equals(collisions[i])) { return(true); } } return(false); }