private void SpawnGoodBullet() // Method to spawn GoodBullets { if (timerSpawnBullet > 0) { return; // If still on cooldown, don't spawn a bullet } SoundBoard.PlayPlayerShoot(); // Play player shoot sound GoodBullet p = Instantiate(prefabGoodBullet, barrel.transform.position, Quaternion.identity); // Instantiate a bullet at the barrel of the pod p.InitBullet(transform.forward * 20); // Sest the velocity of the bullet timerSpawnBullet = 1 / roundsPerSecond; // Sets the cooldown before another bullet can spawn }
void SpawnGoodBullet() { if (timerSpawnBullet > 0) { return; // need to wait longer } if (roundsInClip <= 0) { return; // no ammo } GoodBullet p = Instantiate(prefabGoodBullet, transform.position, Quaternion.identity); p.InitBullet(transform.forward * 20); roundsInClip--; timerSpawnBullet = 1 / roundsPerSecond; }