IEnumerator HandleCreateOrUpdate(UserScore score)
        {
            UnityWebRequest www = UnityWebRequest.Put("https://snake-api.glitch.me/v1/scores", score.ToJSONString());

            www.SetRequestHeader("Content-Type", "application/json");
            www.chunkedTransfer = false;
            www.method          = "POST";
            yield return(www.Send());

            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
            }
            else
            {
                Debug.Log("Done!");
            }
        }
 public void CreateOrUpdateUserScore(UserScore score)
 {
     StartCoroutine(HandleCreateOrUpdate(score));
 }