Пример #1
0
        public async Task PrayCommand()
        {
            Player player = Context.Player;

            if (player.IsEncounter("Combat"))
            {
                await ReplyAsync("It is not the time for this, my child.");
            }
            else
            {
                int index = -1; //jewelry index of a god's sigil
                for (int i = 0; i < player.equipment.jewelry.Length; i++)
                {
                    Item jewel = player.equipment.jewelry[i];
                    if (jewel != null && jewel.isUnique && Faith.Sigils.ContainsKey(jewel.name))
                    {
                        if (index > -1)
                        {
                            throw NeitsilliaError.ReplyError("A divided faith is a useless faith");
                        }
                        index = i;
                    }
                }

                if (index <= -1)
                {
                    await ReplyAsync("You show no faith to pray to.");
                }
                else
                {
                    await ReplyAsync(player.Faith.Pray(player,
                                                       player.equipment.jewelry[index].name));
                }
            }
        }
Пример #2
0
        internal static async Task ViewSchems(Player player, ISocketMessageChannel chan, int displayPage = 1)
        {
            int count = player.schematics.Count;

            if (count == 0)
            {
                throw NeitsilliaError.ReplyError("No known schematics.");
            }

            const int itemPerPage = 15;
            int       pages       = NumbersM.CeilParse <int>(count / (double)itemPerPage);

            displayPage = Verify.MinMax(displayPage, pages, 1);

            int    start = (displayPage - 1) * itemPerPage;
            string desc  = string.Join(Environment.NewLine, player.schematics.GetRange(
                                           start, start + itemPerPage > count ? count - start : itemPerPage));

            EmbedBuilder schems = DUtils.BuildEmbed($"{player.name}'s Schematics", desc, $"Page {displayPage}/{pages}", player.userSettings.Color);

            await player.NewUI(await chan.SendMessageAsync(embed: schems.Build()), MsgType.Schems, displayPage.ToString());
        }
        internal static async Task <bool> SpecialExceptions(NeitsilliaError error, IMessageChannel chan, Player player)
        {
            switch (error.ErrorType)
            {
            case NeitsilliaErrorType.ReplyError:
                await chan.SendMessageAsync(error.ExtraMessage);

                return(true);

            case NeitsilliaErrorType.ReplyUI:
            {
                await chan.SendMessageAsync(error.ExtraMessage);

                switch (error.uitype)
                {
                case MsgType.CardGame:
                {
                    Type type = Neitsillia.Gambling.Games.GamblingGame.GetGameType(player.ui.data);
                    Neitsillia.Gambling.Games.IGamblingGame game = Neitsillia.Gambling.Games.GamblingGame.CreateInstance(type, player);
                    var embed = ((Neitsillia.Gambling.Games.GamblingGame)game).GetEmbed(player).Build();
                    await player.NewUI(null, embed, await player.DMChannel(), player.ui.type, player.ui.data);
                }
                break;
                }
                return(true);
            }

            case NeitsilliaErrorType.CharacterIsNotSetUp:
                if (player != null)
                {
                    if (player.ui.type == MsgType.AutoNewCharacter)
                    {
                        await CharacterCommands.AutoCharacter(player, chan, true);
                    }
                    else if (player.ui.type == MsgType.SetSkill ||
                             player.ui.type == MsgType.ConfirmSkills)
                    {
                        string[] arrays = player.ui.data.Split(';');
                        await CharacterCommands.SetSkills(player, chan, 0, Utils.JSON <int[]>(arrays[0]), Utils.JSON <bool[]>(arrays[1]));
                    }
                    else if (!await CharacterCommands.Set_Race(chan, player))
                    {
                        await CharacterCommands.StarterAbilities(player, chan, 1);
                    }
                    return(true);
                }
                return(false);

            case NeitsilliaErrorType.CharacterAdventuring:
                if (player != null)
                {
                    await Areas.AdventureStat(player, chan);

                    return(true);
                }
                return(false);

            case NeitsilliaErrorType.CharacterIsResting:
                if (player != null)
                {
                    await Areas.RestStat(player, chan);

                    return(true);
                }
                return(false);

            default: return(false);
            }
        }
 internal static bool Is(Exception exception, NeitsilliaErrorType type, out NeitsilliaError error)
 {
     error = null;
     return(exception is NeitsilliaError e && (error = e).ErrorType == type);
 }