public ACR_GetPersistentInt ( |
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Object | Supplies the object whose persistent store is /// to be accessed. | |
VarName | string | Supplies the variable keyword to query. |
Результат | int |
/// <summary> /// Convert legacy database settings to their new format. /// </summary> private void UpgradeLegacySettings() { ALFA.Database Database = Communicator.GetDatabase(); // // If the user has the old ACR_DISABLE_CROSS_SERVER_NOTIFICATIONS // value set from the pre-1.85 release, clear that variable and set // the flags bitmap as appropriate. // if (Database.ACR_GetPersistentInt(ObjectId, "ACR_DISABLE_CROSS_SERVER_NOTIFICATIONS") != CLRScriptBase.FALSE) { StateFlags |= PlayerStateFlags.DisableCrossServerNotifications; Database.ACR_DeletePersistentVariable(ObjectId, "ACR_DISABLE_CROSS_SERVER_NOTIFICATIONS"); } }
/// <summary> /// Construct a new PlayerState object. /// </summary> /// <param name="ObjectId">Supplies the NWScript object id of the PC /// object.</param> /// <param name="Communicator">Supplies the server communicator /// instance that the PlayerState object is bound to.</param> public PlayerState(uint ObjectId, ACR_ServerCommunicator Communicator) { ALFA.Database Database = Communicator.GetDatabase(); this.Communicator = Communicator; this.PCObjectId = ObjectId; this.PCCharacterId = Database.ACR_GetCharacterID(ObjectId); this.PCPlayerId = Database.ACR_GetPlayerID(ObjectId); this.StateFlags = (PlayerStateFlags)Database.ACR_GetPersistentInt(ObjectId, "ACR_COMMUNICATOR_STATE_FLAGS"); this.LatencyTickCount = 0; this.LatencyToServer = 0; this.ChatSelectLocalPlayersShown = 0; this.ChatSelectLocalDMsShown = 0; this.ChatSelectRemotePlayersShown = 0; this.ChatSelectRemoteDMsShown = 0; // // Upgrade any legacy database settings to their new format. // UpgradeLegacySettings(); }