Пример #1
0
        /// <summary>
        /// Accept callback!
        /// </summary>
        internal void BeginAcceptCallback(IAsyncResult ar)
        {
            if (!Disposed)
            {
                SocketListener         listener       = null;
                Socket                 acceptedSocket = null;
                ServerSocketConnection connection     = null;

                try
                {
                    listener = (SocketListener)ar.AsyncState;

                    //----- Get accepted socket!
                    acceptedSocket = listener.Socket.EndAccept(ar);

                    //----- Adjust buffer size!
                    acceptedSocket.ReceiveBufferSize = Host.SocketBufferSize;
                    acceptedSocket.SendBufferSize    = Host.SocketBufferSize;

                    connection        = new ServerSocketConnection(Host, listener, acceptedSocket);
                    connection.Active = true;

                    //----- Initialize!
                    Host.AddSocketConnection(connection);
                    ThreadPool.QueueUserWorkItem(new WaitCallback(InitializeConnection), connection);
                }
                catch (Exception ex)
                {
                    Host.FireOnException(connection, ex);
                }

                //---- Continue to accept!
                listener.Socket.BeginAccept(new AsyncCallback(BeginAcceptCallback), listener);
            }
        }
Пример #2
0
        internal override void BeginSendToAll(ServerSocketConnection connection, byte[] buffer, bool includeMe)
        {
            if (!Disposed)
            {
                BaseSocketConnection[] items = GetSocketConnections();

                if (items != null)
                {
                    int loopSleep = 0;

                    foreach (BaseSocketConnection cnn in items)
                    {
                        if (Disposed)
                        {
                            break;
                        }

                        try
                        {
                            if (includeMe || connection != cnn)
                            {
                                byte[] localBuffer = new byte[buffer.Length];
                                Buffer.BlockCopy(buffer, 0, localBuffer, 0, buffer.Length);

                                BeginSend(cnn, localBuffer, true);
                            }
                        }
                        finally
                        {
                            ThreadEx.LoopSleep(ref loopSleep);
                        }
                    }
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Accept callback!
        /// </summary>
        internal void BeginAcceptCallback(IAsyncResult ar)
        {

            if (!Disposed)
            {

                SocketListener listener = null;
                Socket acceptedSocket = null;
                ServerSocketConnection connection = null;

                try
                {

                    listener = (SocketListener)ar.AsyncState;

                    //----- Get accepted socket!
                    acceptedSocket = listener.Socket.EndAccept(ar);

                    //----- Adjust buffer size!
                    acceptedSocket.ReceiveBufferSize = Host.SocketBufferSize;
                    acceptedSocket.SendBufferSize = Host.SocketBufferSize;
                    
                    connection = new ServerSocketConnection(Host, listener, acceptedSocket);
                    connection.Active = true;

                    //----- Initialize!
                    Host.AddSocketConnection(connection);
                    ThreadPool.QueueUserWorkItem(new WaitCallback(InitializeConnection), connection);

                }
                catch (Exception ex)
                {

                  Host.FireOnException(connection, ex);

                }

                //---- Continue to accept!
                listener.Socket.BeginAccept(new AsyncCallback(BeginAcceptCallback), listener);

            }

        }
 internal abstract void BeginSendToAll(ServerSocketConnection connection, byte[] buffer, bool includeMe);
Пример #5
0
 internal override void BeginSendToAll(ServerSocketConnection connection, byte[] buffer, bool includeMe) { }
Пример #6
0
 internal override void BeginSendToAll(ServerSocketConnection connection, byte[] buffer, bool includeMe)
 {
 }
Пример #7
0
        internal override void BeginSendToAll(ServerSocketConnection connection, byte[] buffer, bool includeMe)
        {

            if (!Disposed)
            {

                BaseSocketConnection[] items = GetSocketConnections();

                if (items != null)
                {

                    int loopSleep = 0;
                    
                    foreach (BaseSocketConnection cnn in items)
                    {

                        if (Disposed)
                        {
                            break;
                        }

                        try
                        {
                            
                            
                            if (includeMe || connection != cnn)
                            {

                                byte[] localBuffer = new byte[buffer.Length];
                                Buffer.BlockCopy(buffer, 0, localBuffer, 0, buffer.Length);
                                
                                BeginSend(cnn, localBuffer, true);

                            }
                            
                        }
                        finally
                        {
                            
                            ThreadEx.LoopSleep(ref loopSleep);
                            
                        }

                    }

                }

            }

        }
 internal abstract void BeginSendToAll(ServerSocketConnection connection, byte[] buffer, bool includeMe);
Пример #9
0
        /// <summary>
        /// Accept callback!
        /// </summary>
        internal void BeginAcceptCallback(object state)
        {
            SocketAsyncEventArgs e = (SocketAsyncEventArgs)state;

            if (!Disposed)
            {
                SocketListener            listener       = null;
                System.Net.Sockets.Socket acceptedSocket = null;
                BaseSocketConnection      connection     = null;

                listener = (SocketListener)e.UserToken;

                if (e.SocketError == SocketError.Success)
                {
                    try
                    {
                        //----- Get accepted socket!
                        acceptedSocket = e.AcceptSocket;

                        //----- Adjust buffer size!
                        acceptedSocket.ReceiveBufferSize = Host.SocketBufferSize;
                        acceptedSocket.SendBufferSize    = Host.SocketBufferSize;

                        connection = new ServerSocketConnection(Host, listener, acceptedSocket);

                        //----- Initialize!
                        Host.AddSocketConnection(connection);
                        connection.Active = true;

                        Host.InitializeConnection(connection);
                    }
                    catch
                    {
                        if (connection != null)
                        {
                            if (Host != null)
                            {
                                Host.DisposeConnection(connection);
                                Host.RemoveSocketConnection(connection);
                            }

                            connection = null;
                        }
                    }
                }

                //---- Continue to accept!
                SocketAsyncEventArgs e2 = new SocketAsyncEventArgs();
                e2.UserToken  = listener;
                e2.Completed += new EventHandler <SocketAsyncEventArgs>(BeginAcceptCallbackAsync);

                if (!listener.Socket.AcceptAsync(e2))
                {
                    BeginAcceptCallbackAsync(this, e2);
                }
            }

            e.UserToken = null;
            e.Dispose();
            e = null;
        }