private void Awake() { this.m_TempPath = new NavMeshPath(); base.transform.position = Player.Get().transform.position; base.name = "AIWave"; this.m_FromBalance = false; AIWavesManager.Get().m_BlockSpawnWaves = true; }
protected override void OnActivate() { base.OnActivate(); AIWavesManager.Get().m_BlockSpawnWaves = false; }