private String testHeap(int lengthA, int lenghtB, int rangeA, int rangeB, int size) { int insertArrayLength = lengthA; int removeAndInsertArrayLength = lenghtB; int insertRange = rangeA; int removeAndInsertRange = rangeB; Element[] elementM = new Element[insertArrayLength]; Element[] elementN = new Element[removeAndInsertArrayLength]; Random rnd = new Random(); int tmp = 0; while (tmp < insertArrayLength) { elementM[tmp] = new Element(rnd.Next(1, insertRange + 1)); tmp++; } tmp = 0; while (tmp < removeAndInsertArrayLength) { elementN[tmp] = new Element(rnd.Next(1, removeAndInsertRange + 1)); tmp++; } Stopwatch watch = new Stopwatch(); watch.Start(); //czy tutaj włączyć czy przy inicjalizacji randomów? Heap heap = new Heap(size); for (tmp = 0; tmp < insertArrayLength; tmp++) { heap.insert(elementM[tmp]); } tmp = 0; while (tmp < removeAndInsertArrayLength) { heap.deleteMin(); heap.insert(elementN[tmp]); tmp++; } watch.Stop(); return watch.Elapsed.ToString(); //watch.ElapsedMilliseconds.ToString(); }
public void insert(Element element) { myArray[++index]=element; }