void Start() { steering = GetComponent <Steering>(); flee = GetComponent <Flee>(); }
void Start() { steering = GetComponent <Steering>(); wander = GetComponent <Wander>(); }
void Awake() { steering = GetComponent <Steering>(); }
void Awake() { cosineValue = Mathf.Cos(cosine * Mathf.Deg2Rad); steering = GetComponent <Steering>(); }
void Awake() { rigbod = GetComponent <AIMovement>(); steering = GetComponent <Steering>(); }