// end the game and print the results void EndGame() { CurrentPlayer.SignalMatch(true); OtherPlayer.SignalMatch(false); AIDebug.MatchLog("========================"); AIDebug.MatchLog("GAME " + (game_count + 1) + " RESULTS"); AIDebug.MatchLog(Player1.Name + ":: Score: " + Player1.Score + " Victories: " + Player1.Victories); AIDebug.MatchLog(Player2.Name + ":: Score: " + Player2.Score + " Victories: " + Player2.Victories); //PrintTime ("Elapsed match time:"); AIDebug.MatchLog("Average Turn Time: " + turn_times.Average); AIDebug.MatchLog("Total Turn Time: " + turn_times.Sum); game_count++; CurrentPlayer.ForgetRandom(); OtherPlayer.ForgetRandom(); if (game_count >= TRAINING_SESSION) { game_count = 0; EndTraining(); } RestartGame(); }
void AIDebugPrintDeck(bool reveal) { AIDebug.MatchLog("Deck State"); int row = 0; string print = ""; foreach (MemoryCard card in GameCards) { if (reveal || card.Played == true) { print += "[" + card.Value + "] "; } else { print += "[X] "; } row++; if (row >= 6) { AIDebug.MatchLog(print); print = ""; row = 0; } } AIDebug.MatchLog("========================"); }