Пример #1
0
        /// <summary>
        /// Updates the map.
        /// </summary>
        /// <param name="player">Player.</param>
        /// <param name="regionId">Region identifier.</param>
        /// <param name="armies">Armies.</param>
        public void UpdateMap(int regionId, string player, int armies)
        {
            if (VisibleMap.Regions.ContainsKey (regionId)) {
                Region originalRegion = VisibleMap.Regions [regionId];
                originalRegion = VisibleMap.Regions [regionId];
                originalRegion.Owner = player;
                originalRegion.Armies = armies;
            } else {
                Region originalRegion = CompleteMap.Regions [regionId];
                Region newRegion;
                Continent continent;

                if (!VisibleMap.Continents.Contains (originalRegion.Continent)) {
                    Continent originalContinent = originalRegion.Continent;
                    Continent newContinent = new Continent (originalContinent.Id, originalContinent.Reward);
                    VisibleMap.Continents.Add (newContinent);
                }

                continent = VisibleMap.ContinentForId (originalRegion.Continent.Id);
                newRegion = new Region (originalRegion.Id, continent);

                foreach (Region n in originalRegion.Neighbors) {
                    if (VisibleMap.Regions.ContainsKey (n.Id)) {
                        newRegion.AddNeighbor (VisibleMap.Regions[n.Id]);
                    }
                }

                newRegion.Owner = player;
                newRegion.Armies = armies;

                VisibleMap.AddRegion (newRegion);
            }

            if (Logger.IsDebug ()) {
                Logger.Debug (string.Format("State:\tUpdated region {0} with owner {1} and {2} armies.",
                    regionId, player, armies));
            }
        }
Пример #2
0
        /// <summary>
        /// Adds a neighbor to this region's list of neighbors.
        /// </summary>
        /// <param name="region">Region.</param>
        public void AddNeighbor(Region region)
        {
            if (!region.Equals (this) && !Neighbors.Contains (region)) {
                Neighbors.Add (region);
                region.AddNeighbor (this);

                if (IsBorderRegion ()) {
                    Continent.BorderRegions.Add (this);
                }

                if (Logger.IsDebug ()) {
                    Logger.Debug (string.Format("Region {0}:\tAdded neighbor {1}.", Id, region.Id));
                }
            }
        }