public void GetTempData() { this.id = TempData.id; this.Guid = TempData.Guid; this.ChannelHDID = TempData.ChannelHDID; this.Name = TempData.Name; this.Code = TempData.Code; this.CardNum = TempData.CardNum; this.SlotNum = TempData.SlotNum; this.CHNum = TempData.CHNum; this.T_Device_Guid = TempData.T_Device_Guid; this.T_Device_Code = TempData.T_Device_Code; this.Remarks = TempData.Remarks; this.Create_Time = TempData.Create_Time; this.Modify_Time = TempData.Modify_Time; this.Sort_No = TempData.Sort_No; this.Is_Disabled = TempData.Is_Disabled; this.IP = TempData.IP; this.Identifier = TempData.Identifier; this.ServerIP = TempData.ServerIP;//废弃ServerIP,但数据库不允许为空,依旧填充//改为初始化时候填充,覆盖数据库的ServerIP。 this.ItemType = TempData.ItemType; this.SlaveIdentifier = TempData.SlaveIdentifier; TempData = null; }
public void SaveTempData() { TempData = new T1_Item(); TempData.id = this.id; TempData.Guid = this.Guid; TempData.ChannelHDID = this.ChannelHDID; TempData.Name = this.Name; TempData.Code = this.Code; TempData.CardNum = this.CardNum; TempData.SlotNum = this.SlotNum; TempData.CHNum = this.CHNum; TempData.T_Device_Guid = this.T_Device_Guid; TempData.T_Device_Code = this.T_Device_Code; TempData.Remarks = this.Remarks; TempData.Create_Time = this.Create_Time; TempData.Modify_Time = this.Modify_Time; TempData.Sort_No = this.Sort_No; TempData.Is_Disabled = this.Is_Disabled; TempData.IP = this.IP; TempData.Identifier = this.Identifier; TempData.ServerIP = this.ServerIP;//废弃ServerIP,但数据库不允许为空,依旧填充//改为初始化时候填充,覆盖数据库的ServerIP。 TempData.ItemType = this.ItemType; TempData.SlaveIdentifier = this.SlaveIdentifier; }