Пример #1
0
        public override void Reason(GameObject marker, GameObject npc)
        {
            MarkerMoniter mon = marker.GetComponent <MarkerMoniter>();

            if (Vector3.Distance(marker.transform.position, npc.transform.position) <= mon.MoniterRadius)
            {
                mon.SetTransition(Transition.TransitionToTeleportMarkerState);
            }
        }
Пример #2
0
        //Teleport marker to a random location then transition to the DoNothingState
        public override void Act(GameObject marker, GameObject npc)
        {
            MarkerMoniter mon = marker.GetComponent <MarkerMoniter>();

            System.Random rand     = new System.Random();
            Vector3       randVect = UnityEngine.Random.insideUnitSphere * rand.Next(GlobalConsts.WORLD_SIZE);

            randVect.y = 0;
            marker.transform.position = randVect;
            mon.SetTransition(Transition.TransitionToDoNothingState);
        }