public void AddPower(Transform enemy) { AI.EnemyBehaviour enemyScript = enemy.GetComponent <EnemyBehaviour>(); if (!enemyScript) { return; } power += enemyScript.rewardedPower; if (power > powerMax) { power = powerMax; } Game.Hud.power.value = power; }
public void AddSanity(Transform enemy) { AI.EnemyBehaviour enemyScript = enemy.GetComponent <EnemyBehaviour>(); if (!enemyScript) { return; } _sanity += enemyScript.rewardedSanity; if (_sanity > Game.Hud.sanity.maxValue) { _sanity = (int)Game.Hud.sanity.maxValue; } Game.Hud.sanity.value = _sanity; }