public void Act(EnemyAI ai) { ai.CurrentState = new IdleState(); // door timo throw new NotImplementedException(); // of niet? // jawel. }
public void Init(EnemyAI ai) { ai.enemyAnimation.SetState(EnemyAnimation.State.attack); Debug.Log("AttackState :: Init"); }
public void Initialize(Random random) { m_EnemyAI = GetComponent <EnemyAI>(); m_Random = random; }