public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.DetectEnemyInSightUpdate(e)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.RotateSelfUpdate(e, mAIArgMax, mAIArgMin)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.MoveForwardUpdate(e)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.IsCastingSkillUpdate(e)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.RotateToTargetUpdate(e, mAIArgTarget.Value, mAIArgAngle.Value)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.ValueDistanceUpdate(e, mAIArgTarget.Value, mAIArgMaxDistance.Value)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.IsHurtOppoUpdate(e)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.XAIActionSkillUpdate(e, mAIArgSkillScript, mAIArgTarget.Value)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.ValueMPUpdate(e, mAIArgMaxMP, mAIArgMinMP)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.RandomCompareUpdate(e, mAIArgProb)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.SelectMoveTargetByIdUpdate(e, mAIArgMoveTarget.Value, mAIArgObjectId)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.CalDistanceUpdate(e, mAIArgObject.Value, mAIArgDistance.Value, mAIArgDestPoint.Value)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.DoSelectRandomTargetUpdate(e)); }
public override TaskStatus OnUpdate() { XEntity e = AITreeImpleted.Transform2Entity(transform); return((TaskStatus)AITreeImpleted.FindTargetByDistanceUpdate(e, mAIArgDistance.Value, mAIArgAngle)); }