public void OnGUI(Rect drawRect) { m_unscaledRect = drawRect; // HandleEvents (Event.current); OnBeforeCanvasGUI(); onBeforeCanvasGUI?.Invoke(); m_scaledRect = GUIScaler.BeginScaleArea(m_unscaledRect, m_offset, m_zoom, window); OnCanvasGUI(); onCanvasGUI?.Invoke(); GUIScaler.EndScaleArea(); OnAfterCanvasGUI(); onAfterCanvasGUI?.Invoke(); HandleEvents(Event.current); }
/// <summary> /// Transforms position from canvas space into screen space. /// </summary> public Vector2 CanvasToScreenPoint(Vector2 canvasPoint) { return(GUIScaler.ScaledToUnscaledPoint(canvasPoint, m_scaledRect, m_offset, m_zoom, window)); }
/// <summary> /// Transforms position from screen space into canvas space. /// </summary> public Vector2 ScreenToCanvasPoint(Vector2 screenPoint) { return(GUIScaler.UnscaledToScaledPoint(screenPoint, m_unscaledRect, m_offset, m_zoom)); }