Пример #1
0
 /// <summary>检查条件是否达到</summary>
 public override void Reason(BaseFSM fsm)
 {
     base.Reason(fsm);
     if (patrolComplete)
     {
         fsm.ChangeActiveState(FSMTriggerID.PatrolComplete);
     }
 }
Пример #2
0
 //条件检测,如果条件符合则进入下一个状态
 public virtual void Reason(BaseFSM basefsm)
 {
     for (int i = 0; i < triggers.Count; i++)
     {
         if (triggers[i].HandleTrigger(basefsm))
         {
             basefsm.ChangeActiveState(triggers[i].triggerid);
             return;
         }
     }
 }
Пример #3
0
 //4.检查转换条件
 public virtual void Reason(BaseFSM fsm)
 {
     //检查每一个条件,如果有满足的,则转换状态
     for (int i = 0; i < triggers.Count; i++)
     {
         if (triggers[i].HandleEvaluate(fsm))
         {
             fsm.ChangeActiveState(triggers[i].triggerId);
         }
     }
 }
Пример #4
0
 /// <summary>条件检测</summary>
 public void Reason(BaseFSM fsm)
 {
     //检测每一个条件对象
     for (int i = 0; i < triggers.Count; i++)
     {
         //如果有条件达成
         if (triggers[i].HandleTrigger(fsm))
         {
             //通知状态机,准备做状态转换
             fsm.ChangeActiveState(triggers[i].triggerId);
             return;
         }
     }
 }
Пример #5
0
        /// <summary>
        /// 条件检测
        /// </summary>
        public void Reason(BaseFSM fsm)
        {
            //?1.如何去将状态和对应条件关联起来
            //   状态->条件->状态
            //?2.条件列表
            //调用条件类当中的HandleTrigger

            for (int i = 0; i < triggerList.Count; i++)
            {
                //检测当前状态对应的条件是否满足
                if (triggerList[i].HandleTrigger(fsm))
                {
                    //fsm.ChangActiveState()
                    fsm.ChangeActiveState(fsmMap[triggerList[i].triggerID]);
                }
            }
        }