public KeyFrame(ArmPose p, float dt) { pose.position = p.position; pose.direction = p.direction; pose.handUp = p.handUp; this.dt = dt; }
//public ArmPose() //{ // position = Vector3.Zero; // direction = Vector3.UnitZ; // handUp = -Vector3.UnitX; //} public ArmPose(ArmPose p) { position = p.position; direction = p.direction; handUp = p.handUp; }