Пример #1
0
        public static ScriptAsset Create(System.Type type)
        {
            ScriptAsset instance = CreateInstance(type) as ScriptAsset;

            instance.Construct();

            return(instance);
        }
Пример #2
0
        /// <summary>
        /// Assigns default values to a native simulation instance.
        /// </summary>
        /// <param name="simulation">Native simulation instance.</param>
        public static void AssignDefault(agxSDK.Simulation simulation)
        {
            if (simulation == null)
            {
                return;
            }

            var tmp = Create <SolverSettings>();

            tmp.SetSimulation(simulation);
            Utils.PropertySynchronizer.Synchronize(tmp);
            tmp.SetSimulation(null);
            ScriptAsset.Destroy(tmp);
        }
Пример #3
0
        /// <summary>
        /// When someone calls GetInitialized of a script asset, we're receiving
        /// a call to this method - finding and returning the current state of
        /// the script.
        /// </summary>
        /// <param name="scriptAsset">Script asset to find state for.</param>
        /// <returns>Current state of the script asset.</returns>
        public InitializationState Report(ScriptAsset scriptAsset)
        {
            if (scriptAsset == null)
            {
                throw new ArgumentNullException("scriptAsset");
            }

            if (m_activeScriptAssets.Contains(scriptAsset))
            {
                return(InitializationState.Initialized);
            }

            // Adding the script asset to active but it hasn't been
            // initialized yet - assuming script asset base class
            // to unregister itself if initialization fails.
            m_activeScriptAssets.Add(scriptAsset);

            return(InitializationState.NotInitialized);
        }
Пример #4
0
 /// <summary>
 /// Unregister initialized script asset.
 /// </summary>
 /// <param name="scriptAsset"></param>
 public void Unregister(ScriptAsset scriptAsset)
 {
     m_activeScriptAssets.Remove(scriptAsset);
 }