/// <summary>
        /// Takes this legacy elementary constraint, creates a new instance (added to gameObject) and
        /// copies all values/objects to the new instance.
        /// </summary>
        /// <param name="gameObject">Game object to add the new version of the elementary constraint to.</param>
        /// <returns>New added elementary constraint instance.</returns>
        public ElementaryConstraint FromLegacy(GameObject gameObject)
        {
            ElementaryConstraint target = gameObject.AddComponent(GetType()) as ElementaryConstraint;

            target.Construct(this);

            return(target);
        }
Пример #2
0
        /// <summary>
        /// Create instance given temporary native elementary constraint.
        /// </summary>
        /// <param name="tmpEc">Temporary elementary constraint.</param>
        /// <returns>New instance, as similar as possible, to the given native elementary constraint.</returns>
        public static ElementaryConstraint Create(GameObject gameObject, agx.ElementaryConstraint tmpEc)
        {
            if (tmpEc == null)
            {
                return(null);
            }

            ElementaryConstraint elementaryConstraint = null;

            // It's possible to know the type of controllers. We're basically not
            // interested in knowing the type of the ordinary ones.
            Type controllerType = null;

            if (agx.RangeController.safeCast(tmpEc) != null)
            {
                controllerType = agx.RangeController.safeCast(tmpEc).GetType();
            }
            else if (agx.TargetSpeedController.safeCast(tmpEc) != null)
            {
                controllerType = agx.TargetSpeedController.safeCast(tmpEc).GetType();
            }
            else if (agx.LockController.safeCast(tmpEc) != null)
            {
                controllerType = agx.LockController.safeCast(tmpEc).GetType();
            }
            else if (agx.ScrewController.safeCast(tmpEc) != null)
            {
                controllerType = agx.ScrewController.safeCast(tmpEc).GetType();
            }
            else if (agx.ElectricMotorController.safeCast(tmpEc) != null)
            {
                controllerType = agx.ElectricMotorController.safeCast(tmpEc).GetType();
            }
            else if (agx.FrictionController.safeCast(tmpEc) != null)
            {
                controllerType = agx.FrictionController.safeCast(tmpEc).GetType();
            }

            // This is a controller, instantiate the controller.
            if (controllerType != null)
            {
                elementaryConstraint = gameObject.AddComponent(Type.GetType("AGXUnity." + controllerType.Name)) as ElementaryConstraint;
            }
            // This is an ordinary elementary constraint.
            else
            {
                elementaryConstraint = gameObject.AddComponent <ElementaryConstraint>();
            }

            // Copies data from the native instance.
            elementaryConstraint.Construct(tmpEc);

            return(elementaryConstraint);
        }