Пример #1
0
        public void RenderBorderBack(ISquare square)
        {
            IGLColor color = IsSelected ? _selectedColor : _color;
            IGLColor foldColor = IsSelected ? _selectedFoldColor : _foldColor;

            _glUtils.DrawQuad(0, square.BottomLeft.ToVector3(), square.BottomRight.ToVector3(),
                    square.TopLeft.ToVector3(), square.TopRight.ToVector3(),
                    color, color, color, color);

            float foldHeight = (square.MaxY - square.MinY) * (1f / 5f);
            PointF foldBottom = new PointF((square.TopLeft.X + square.TopRight.X) / 2f, square.TopLeft.Y - foldHeight);

            _glUtils.DrawTriangleFan(0, new GLVertex[] { new GLVertex(square.TopLeft.ToVector2(), _emptyVector, foldColor),
                    new GLVertex(foldBottom.ToVector2(), _emptyVector, foldColor), new GLVertex(square.TopRight.ToVector2(), _emptyVector, foldColor)});
        }
Пример #2
0
		private void drawRoundCorner(PointF center, float radius, float angle, ISquare border, FourCorners<IGLColor> colors)
		{
			Vector2 tex = new Vector2 ();
			GLVertex centerVertex = new GLVertex (center.ToVector2(), tex, getColor(colors, border, center));
			_roundCorner[0] = centerVertex;
			float step = (90f / (_roundCorner.Length - 2));
			for (int i = 1; i < _roundCorner.Length; i++)
			{
				float anglerad = (float)Math.PI * angle / 180.0f;
				float x = (float)Math.Sin(anglerad) * radius; 
				float y = (float)Math.Cos(anglerad) * radius;
				angle += step;
				PointF point = new PointF (x + center.X, y + center.Y);
				_roundCorner[i] = new GLVertex (point.ToVector2(), tex, getColor(colors, border, point));
			}

            _glUtils.DrawTriangleFan(0, _roundCorner);
		}