public Wall(Stage theStage, string label, string meshFile, int xOffset, int zOffset) : base(theStage, label, meshFile) { initWall(xOffset, zOffset); }
private bool gameOver; // Enables or Disables the treasure game /// <summary> /// Constructor to create the treasures and set the gameOver to false (Which starts the treasure game). /// </summary> public Treasure(Stage theStage, string label, string meshFile) : base(theStage, label, meshFile) { gameOver = false; addTreasures(); }
public Wall(Stage theStage, string label, string meshFile) : base(theStage, label, meshFile) { initWall(450, 460); // origin of wall on terrain }