Пример #1
0
        public void LoadAsync(ResLoadInfo resLoadInfo)
        {
            if (resLoadInfo.mResPath == "")
            {
                AFLogger.e("资源路径为空,无法进行加载");
                return;
            }
            ResInfo resInfo = ResManager.Instance.GetRes(resLoadInfo);

            if (resInfo != null && resInfo.State == ResState.Ready && (resInfo.ResObject.IsNotNull() || resInfo.ResStr.IsNotNullAndEmpty()))
            {
                resLoadInfo.mListener.InvokeGracefully(true, resInfo);
            }
            else if (resInfo == null)
            {
                resInfo = ResFactory.Create(resLoadInfo);
                //加入队列
                if (resInfo.LoadAsync())
                {
                    ResManager.Instance.CacheResource(resLoadInfo.mResPath, resInfo);
                }
            }
            else
            {
                AFLogger.e("当前请求的资源正在加载,增加回调");
                //当前请求的资源正在加载,增加回调
                resInfo.RegisterListen(resLoadInfo.mListener);
            }
        }
Пример #2
0
        /// <summary>
        /// 获取已经加载的资源
        /// </summary>
        /// <param name="resLoadInfo"></param>
        /// <returns></returns>
        public ResInfo GetRes(ResLoadInfo resLoadInfo)
        {
            ResInfo resInfo = null;

            mResDictionary.TryGetValue(resLoadInfo.mCRC, out resInfo);
            return(resInfo);
        }
Пример #3
0
        public static ResourcesRes Allocate(ResLoadInfo resLoadInfo)
        {
            ResourcesRes res = SafeObjectPool <ResourcesRes> .Instance.Allocate();

            if (res != null)
            {
                res.Init(resLoadInfo);
            }
            return(res);
        }
Пример #4
0
        public static NetImageRes Allocate(ResLoadInfo resLoadInfo)
        {
            NetImageRes res = SafeObjectPool <NetImageRes> .Instance.Allocate();

            if (res != null)
            {
                res.Init(resLoadInfo);
            }
            return(res);
        }
Пример #5
0
        public static EditorRes Allocate(ResLoadInfo resLoadInfo)
        {
            EditorRes res = SafeObjectPool <EditorRes> .Instance.Allocate();

            if (res != null)
            {
                res.Init(resLoadInfo);
            }
            return(res);
        }
Пример #6
0
 public virtual void Init(ResLoadInfo resLoadInfo)
 {
     mResPath        = resLoadInfo.mResPath;
     mLoadRePriority = resLoadInfo.loadResPriority;
     DestroyCache    = resLoadInfo.DestroyCache;
     isSprite        = resLoadInfo.mIsSprite;
     resItem         = new ResItem();
     resItem.mCrc    = Crc32.GetCrc32(mResPath);
     mListener       = resLoadInfo.mListener;
     mResState       = ResState.Waiting;
 }
Пример #7
0
        public static ResLoadInfo Allocate(ObjLoadInfo objLoadInfo)
        {
            ResLoadInfo resLoadInfo = SafeObjectPool <ResLoadInfo> .Instance.Allocate();

            resLoadInfo.mResPath     = objLoadInfo.mResPath;
            resLoadInfo.mResFromType = objLoadInfo.mResFromType;
            resLoadInfo.mIsSprite    = false;
            resLoadInfo.mListener    = objLoadInfo.loadResCall;
            resLoadInfo.mCRC         = Crc32.GetCrc32(objLoadInfo.mResPath);
            resLoadInfo.DestroyCache = objLoadInfo.mClear;
            return(resLoadInfo);
        }
Пример #8
0
        /// <summary>
        /// 这里的mListen与调用loader传的参数并不相同
        /// </summary>
        /// <param name="resType"></param>
        /// <param name="assetPath"></param>
        /// <param name="isSprite"></param>
        /// <param name="mListen"></param>
        /// <returns></returns>
        public static ResLoadInfo Allocate(ResFromType resType, string assetPath, bool isSprite,
                                           Action <bool, ResInfo> mListen  = null, Action <bool, ResInfo> mRealListener = null, bool DestroyCache = false,
                                           LoadResPriority loadResPriority = LoadResPriority.RES_NUM)
        {
            ResLoadInfo resLoadInfo = SafeObjectPool <ResLoadInfo> .Instance.Allocate();

            resLoadInfo.mResPath        = assetPath;
            resLoadInfo.mResFromType    = resType;
            resLoadInfo.mListener       = mListen;
            resLoadInfo.mIsSprite       = isSprite;
            resLoadInfo.DestroyCache    = DestroyCache;
            resLoadInfo.loadResPriority = loadResPriority;
            resLoadInfo.mCRC            = Crc32.GetCrc32(assetPath);
            resLoadInfo.mRealListener   = mRealListener;
            return(resLoadInfo);
        }
Пример #9
0
        /// <summary>
        /// 同步加载资源,这里不提供进度
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="resType">从哪里加载</param>
        /// <param name="assetPath"></param>
        /// <param name="isSprite">是否是加载Sprite</param>
        /// isRecycleOnDestroy : 当ResLoader被销毁时是否从内存中释放
        /// <returns></returns>
        public T LoadSync <T>(ResFromType resType, string assetPath, bool isSprite = false,
                              bool DestroyCache = false)
            where T : Object
        {
            if (CheckNoCanLoad())
            {
                AFLogger.e("此Loader已经被释放,请注意!");
                return(null);
            }
            ResLoadInfo resLoadInfo = ResLoadInfo.Allocate(resType, assetPath, isSprite, null, null, DestroyCache);
            Object      resAsset    = ResManager.Instance.LoadSync(resLoadInfo);

            if (resAsset != null)
            {
                //加载完成后添加到加载资源列表中
                mResList.AddValue(resLoadInfo.mResPath);
            }
            resLoadInfo.Recycle2Cache();
            return(resAsset as T);
        }
Пример #10
0
        public void LoadResAsyncForObj(ObjLoadInfo objLoadInfo)
        {
            ResInfo resInfo = ResManager.Instance.GetRes(objLoadInfo.mCRC);

            if (resInfo == null)
            {
                ResLoadInfo resLoadInfo = ResLoadInfo.Allocate(objLoadInfo);
                //资源没有加载
                LoadAsync(resLoadInfo);
                resLoadInfo.Recycle2Cache();
            }
            else if (resInfo.State != ResState.Ready)
            {
                //资源正在加载,是其他loader的异步加载
                resInfo.RegisterListen(objLoadInfo.loadResCall);
            }
            else
            {
                //资源已经加载完成,开始回调
                objLoadInfo.loadResCall(true, resInfo);
            }
        }
Пример #11
0
        /// <summary>
        /// 异步加载
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="resType"></param>
        /// <param name="assetPath"></param>
        /// <param name="loadFinish"></param>
        /// <param name="isSprite"></param>
        /// <param name="DestroyCache">当ResLoader被销毁时是否从内存中释放</param>
        /// <param name="loadResPriority">加载的优先级</param>
        public void LoadAsync <T>(ResFromType resType, string assetPath, System.Action <bool, ResInfo> loadFinish,
                                  bool isSprite = false, bool DestroyCache = false, LoadResPriority loadResPriority = LoadResPriority.RES_NUM)
            where T : Object
        {
            if (CheckNoCanLoad())
            {
                AFLogger.e("此Loader已经被释放,请注意!");
                return;
            }
            ResLoadInfo resLoadInfo = ResLoadInfo.Allocate(resType, assetPath, isSprite, AsyncResCallBack, loadFinish, DestroyCache);

            //添加回调函数
            if (mAsyncLoadingResDic.ContainsKey(resLoadInfo.mResPath))
            {
                mAsyncLoadingResDic[resLoadInfo.mResPath].Add(resLoadInfo);
            }
            else
            {
                AsyncCount += 1;
                mAsyncLoadingResDic.AddValue(resLoadInfo.mResPath, resLoadInfo);
                ResManager.Instance.LoadAsync(resLoadInfo);
            }
        }
Пример #12
0
        /// <summary>
        /// 同步加载资源
        /// </summary>
        /// <param name="resLoadInfo"></param>
        /// <returns></returns>
        public Object LoadSync(ResLoadInfo resLoadInfo)
        {
            if (resLoadInfo.mResPath == "")
            {
                AFLogger.e("资源路径为空,无法进行加载");
                return(null);
            }
            ResInfo resInfo = ResManager.Instance.GetRes(resLoadInfo);

            if (resInfo != null && resInfo.State == ResState.Ready && (resInfo.ResObject.IsNotNull() || resInfo.ResStr.IsNotNullAndEmpty()))
            {
                resInfo.Retain();
                return(resInfo.ResObject);
            }
            else if (resInfo == null)
            {
                resInfo = ResFactory.Create(resLoadInfo);
                if (resInfo.LoadSync())
                {
                    resInfo.Retain();
                    Debug.Log("加载成功:" + resInfo.RefCount);
                    ResManager.Instance.CacheResource(resLoadInfo.mResPath, resInfo);
                    return(resInfo.ResObject);
                }
                else
                {
                    //加载失败,释放
                    resInfo.Recycle2Cache();
                }
            }
            else
            {
                AFLogger.e("同步遇到异步加载的资源 : " + resInfo.ResPath + ",请检查调用代码!");
            }
            return(null);
        }
Пример #13
0
        public ResObject LoadResSyncForObj(ObjLoadInfo objLoadInfo)
        {
            ResObject resObject = ResObject.Allocate(objLoadInfo);
            ResInfo   resInfo   = ResManager.Instance.GetRes(objLoadInfo.mCRC);

            //之前就未加载
            if (resInfo == null)
            {
                ResLoadInfo resLoadInfo = ResLoadInfo.Allocate(objLoadInfo);
                resObject.mObj = LoadSync(resLoadInfo);
                resLoadInfo.Recycle2Cache();
            }
            //之前就加载完成
            else if (resInfo.State == ResState.Ready)
            {
                resInfo.Retain();
                resObject.mObj = resInfo.ResObject;
            }
            else
            {
                AFLogger.e("同步遇到异步正在或者等待加载的资源 : " + resInfo.ResPath + ",请检查调用代码!");
            }
            return(resObject);
        }
Пример #14
0
 public void LoadAsync(ResLoadInfo resLoadInfo)
 {
     ResourceLoader.Instance.LoadAsync(resLoadInfo);
 }
Пример #15
0
 public Object LoadSync(ResLoadInfo resLoadInfo)
 {
     return(ResourceLoader.Instance.LoadSync(resLoadInfo));
 }
Пример #16
0
        /// <summary>
        /// 加载Androidmanifest
        /// </summary>
        /// <returns></returns>
        public bool LoadAssetManifest()
        {
            AssetBundleConfig config = null;

            switch (ABConfig.configWritingMode)
            {
            case ConfigWritingMode.Binary:
                if (FileHelper.JudgeFilePathExit(GetABConfigLocalPath()))
                {
                    if (configAB != null)
                    {
                        configAB.Unload(false);
                    }
                    configAB = AssetBundle.LoadFromFile(GetABConfigLocalPath());
                    TextAsset textAsset = configAB.LoadAsset <TextAsset>(ABConfigName);

                    if (textAsset == null)
                    {
                        Debug.LogError("AssetBundleConfig is no exist!");
                        return(false);
                    }
                    //反序列化,得到打包的信息
                    MemoryStream    stream = new MemoryStream(textAsset.bytes);
                    BinaryFormatter bf     = new BinaryFormatter();
                    config = (AssetBundleConfig)bf.Deserialize(stream);
                    stream.Close();
                }
                else
                {
                    AFLogger.e("AssetbundleConfig文件不存在");
                    return(false);
                }
                break;

            case ConfigWritingMode.TXT:
                string abJson = "";
                if (ABConfig.ABResLoadfrom == ABResLoadFrom.PersistentDataPathAB)
                {
                    abJson = FileHelper.ReadTxtToStr(GetABConfigLocalPath());
                    if (abJson.Equals(""))
                    {
                        AFLogger.e("AssetbundleConfig文件不存在或者内容为空");
                        return(false);
                    }
                }
                else if (ABConfig.ABResLoadfrom == ABResLoadFrom.StreamingAssetAB)
                {
                    string    abConfigPath = "AF-ABForLocal/AF-InfoFile" + GetVersionStr() + "/" + GetStrByPlatform() + ABConfigName;
                    TextAsset textAsset    = ResManager.Instance.LoadSync(ResLoadInfo.Allocate(ResFromType.ResourcesRes, abConfigPath, false)) as TextAsset;
                    abJson = textAsset.text;
                }
                config = SerializeHelper.FromJson <AssetBundleConfig>(abJson);
                break;

            case ConfigWritingMode.XML:
                XmlDocument  xml = new XmlDocument();
                MemoryStream ms  = null;
                if (ABConfig.ABResLoadfrom == ABResLoadFrom.PersistentDataPathAB)
                {
                    xml.Load(GetABConfigLocalPath());
                }
                else
                {
                    string    abConfigPath = "AF-ABForLocal/AF-InfoFile" + GetVersionStr() + "/" + GetStrByPlatform() + ABConfigName;
                    TextAsset textAsset    = ResManager.Instance.LoadSync(ResLoadInfo.Allocate(ResFromType.ResourcesRes, abConfigPath, false)) as TextAsset;

                    //由于编码问题,要设置编码方式
                    byte[] encodeString = System.Text.Encoding.UTF8.GetBytes(textAsset.text);
                    //以流的形式来读取
                    ms = new MemoryStream(encodeString);
                    xml.Load(ms);
                }
                if (xml == null)
                {
                    AFLogger.e("AssetbundleConfig文件不存在或者内容为空");
                    return(false);
                }
                XmlSerializer xmldes = new XmlSerializer(typeof(AssetBundleConfig));
                StringReader  sr     = new StringReader(xml.InnerXml);
                config = (AssetBundleConfig)xmldes.Deserialize(sr);
                if (ms != null)
                {
                    ms.Close();
                    ms.Dispose();
                }
                if (sr != null)
                {
                    sr.Close();
                    sr.Dispose();
                }
                break;
            }
            ResManager.Instance.CacheABConfig(config);
            return(true);
        }