Пример #1
0
        public static void UpdateABClass()
        {
            string      ABConfigPath = AssetDatabasex.GetAssetPathStr("AF_ABConfig");
            AF_ABConfig abConfig     = null;

            if (!ABConfigPath.IsNotNullAndEmpty())
            {
                abConfig     = new AF_ABConfig();
                ABConfigPath = "Assets/Scripts/AFData/AF-ConfigPath/AF_ABConfig.asset";
            }
            else
            {
                abConfig = AssetDatabase.LoadAssetAtPath <AF_ABConfig>(ABConfigPath);
            }
            foreach (ARForProductType aBClass in System.Enum.GetValues(typeof(ARForProductType)))
            {
                if (abConfig != null && abConfig.JudgeClassExit(aBClass))
                {
                    continue;
                }
                AF_ABOneClass aF_ABOneClass = new AF_ABOneClass();
                aF_ABOneClass.ABClassType = aBClass.ToString();
                abConfig.m_AllClass.Add(aF_ABOneClass);
            }
            if (!FileHelper.JudgeFilePathExit(System.Environment.CurrentDirectory + "/" + ABConfigPath))
            {
                AssetDatabase.CreateAsset(abConfig, ABConfigPath);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }
        }
Пример #2
0
        public ARSDKConfig()
        {
#if AF_ARSDK_Vuforia
            vuforiaConfiguration = AssetDatabasex.LoadAssetOfType <VuforiaConfiguration>("VuforiaConfiguration");
#endif
            SDKsetting = AssetDatabasex.LoadAssetOfType <ARSDKSetting>("ARSDKSetting");
        }
Пример #3
0
        public ABAndPathConfig()
        {
            ABConfig   = AssetDatabasex.LoadAssetOfType <AF_ABConfig>("AF_ABConfig");
            pathConfig = AssetDatabasex.LoadAssetOfType <AFPathConfig>("AFPathConfig");
            Debug.Log(ABConfig);
            EditorAssetPath.InitABBuildPath(ABConfig);

            pathConfig.ServerABPath       = Environment.CurrentDirectory + "/AF-ABForServer";
            pathConfig.PhoneABPath        = Environment.CurrentDirectory + "/AF-ABForPhone";
            pathConfig.StreamingABPath    = Application.streamingAssetsPath + "/AF-ABForLocal";
            pathConfig.PersistentPath     = Application.persistentDataPath;
            pathConfig.StreamingAssetPath = Application.streamingAssetsPath;
        }
Пример #4
0
 void OnPlatformChange()
 {
     if (buildPlatform == BuildPlatform.IOS && xcodeSetting == null)
     {
         AppInfoConfig appInfoConfig = AssetDatabasex.LoadAssetOfType <AppInfoConfig>("AppInfoConfig");
         xcodeSetting = new AFXcodeSetting(AssetDatabase.GetAssetPath(appInfoConfig));
         TextAsset textAsset = AssetDatabasex.LoadAssetOfType <TextAsset>("XcodeSetting");
         if (textAsset != null)
         {
             xcodeSetting.InitWithExit(SerializeHelper.FromJson <XcodeSetting>(textAsset.text));
         }
     }
 }
Пример #5
0
        public static void CreateUIManager()
        {
            GameObject uiRoot = GameObject.Instantiate(AssetDatabasex.LoadAssetOfType <GameObject>("UIRoot"));

            uiRoot.name = uiRoot.name.RemoveString("(Clone)");
            AFUIConfig   AFUIconfig   = AssetDatabasex.LoadAssetOfType <AFUIConfig>("AFUIConfig");
            CanvasScaler canvasScaler = uiRoot.transform.Find("MainCanvas").GetComponent <CanvasScaler>();

            canvasScaler.referenceResolution = AFUIconfig.Resolution;
            canvasScaler.screenMatchMode     = AFUIconfig.MatchMode;
            canvasScaler.matchWidthOrHeight  = AFUIconfig.IsVertical ? 1 : 0;
            Screen.SetResolution((int)AFUIconfig.Resolution.x, (int)AFUIconfig.Resolution.y, false);
        }
Пример #6
0
        /// <summary>
        /// 导入图片以及压缩图片将会调用
        /// </summary>
        void OnPreprocessTexture()
        {
            AFUnitySettingWindows aFUnitySettingWindows = AssetDatabasex.LoadAssetOfType <AFUnitySettingWindows>("AFUnitySetting");

            if (aFUnitySettingWindows.TextureSettingSwitch)
            {
                TextureImporter importer = (TextureImporter)assetImporter;
                importer.mipmapEnabled = false;
                importer.textureType   = aFUnitySettingWindows.textureType;
                if (importer.textureType == TextureImporterType.Sprite)
                {
                    importer.spritePackingTag = aFUnitySettingWindows.spritePackingTag;
                }

                TextureImporterPlatformSettings AndroidTextureImport = new TextureImporterPlatformSettings();
                TextureImporterPlatformSettings iOSTextureImport     = new TextureImporterPlatformSettings();
                TextureImporterPlatformSettings DefaultTextureImport = new TextureImporterPlatformSettings();

                string s = importer.assetPath.Substring(importer.assetPath.LastIndexOf('.') + 1);
                if (s == "png")
                {
                    importer.alphaIsTransparency = true;
                    AndroidTextureImport.format  = aFUnitySettingWindows.AndroidImporterPlatformSettings.AlphaTextureImporterFormat;
                    iOSTextureImport.format      = aFUnitySettingWindows.iOSImporterPlatformSettings.AlphaTextureImporterFormat;
                    DefaultTextureImport.format  = aFUnitySettingWindows.defaultImporterPlatformSettings.AlphaTextureImporterFormat;
                }
                else
                {
                    importer.alphaIsTransparency = false;
                    AndroidTextureImport.format  = aFUnitySettingWindows.AndroidImporterPlatformSettings.NoAlphaTextureImporterFormat;
                    iOSTextureImport.format      = aFUnitySettingWindows.iOSImporterPlatformSettings.NoAlphaTextureImporterFormat;
                    DefaultTextureImport.format  = aFUnitySettingWindows.defaultImporterPlatformSettings.NoAlphaTextureImporterFormat;
                }
                importer.isReadable = false;

                AndroidTextureImport.name           = "Android";
                AndroidTextureImport.overridden     = aFUnitySettingWindows.AndroidImporterPlatformSettings.overridden;
                AndroidTextureImport.maxTextureSize = aFUnitySettingWindows.AndroidImporterPlatformSettings.maxTextureSize;
                importer.SetPlatformTextureSettings(AndroidTextureImport);

                iOSTextureImport.name           = "iPhone";
                iOSTextureImport.overridden     = aFUnitySettingWindows.iOSImporterPlatformSettings.overridden;
                iOSTextureImport.maxTextureSize = aFUnitySettingWindows.iOSImporterPlatformSettings.maxTextureSize;
                importer.SetPlatformTextureSettings(iOSTextureImport);

                DefaultTextureImport.name           = "Standalone";
                DefaultTextureImport.overridden     = aFUnitySettingWindows.defaultImporterPlatformSettings.overridden;
                DefaultTextureImport.maxTextureSize = aFUnitySettingWindows.defaultImporterPlatformSettings.maxTextureSize;
                importer.SetPlatformTextureSettings(DefaultTextureImport);
            }
        }
Пример #7
0
        bool CommonBuildSetting()
        {
            if ((buildPlatform == BuildPlatform.Android && AndroidAPKPath == "") ||
                (buildPlatform == BuildPlatform.IOS && XCodeProjectPath == ""))
            {
                AFLogger.EditorErrorLog("APP目标打包路径不能为空");
                return(false);
            }
            EditorUserBuildSettings.development = DevelopmentBuild;
            PlayerSettings.productName          = DisplayName;
            AF_ABConfig ABConfig = AssetDatabasex.LoadAssetOfType <AF_ABConfig>("AF_ABConfig");

            return(true);
        }
Пример #8
0
 public static void CheckSDKState()
 {
     if (EditorApplication.isPlayingOrWillChangePlaymode)
     {
         return;
     }
     if (AssetDatabasex.LoadAssetOfType <ARSDKSetting>("ARSDKSetting").IsCheckSdkStatus)
     {
         if (AF_SDKManager.AvailableScriptingDefineSymbolPredicateInfos != null)
         {
             AF_SDKManager.ManageScriptingDefineSymbols();
         }
         else
         {
             AFLogger.e("AF_SDKManager.AvailableScriptingDefineSymbolPredicateInfos为空");
         }
     }
 }
Пример #9
0
        public static void OpenCustomHierarchy()
        {
            bool flag = Menu.GetChecked(menuItemPath);

            HierarchySwitch = !flag;
            AssetDatabasex.LoadAssetOfType <AFUnitySettingWindows>("AFUnitySetting").HierarchySwitch = !flag;
            Menu.SetChecked(menuItemPath, !flag);

            if (HierarchySwitch)
            {
                EditorApplication.hierarchyWindowItemOnGUI += HierarchWindowOnGui;
            }
            else
            {
                EditorApplication.hierarchyWindowItemOnGUI -= HierarchWindowOnGui;
            }

            EditorApplication.RepaintHierarchyWindow();
        }
Пример #10
0
        protected override OdinMenuTree BuildMenuTree()
        {
            OdinMenuTree tree = new OdinMenuTree();

            this.titleContent                  = new GUIContent("AFramework设置");
            tree.Config.DrawSearchToolbar      = true;
            tree.DefaultMenuStyle.Height       = 30;
            tree.Selection.SupportsMultiSelect = false;

            AppInfoConfig   appInfoConfig   = AssetDatabasex.LoadAssetOfType <AppInfoConfig>("AppInfoConfig");
            ABAndPathConfig aBAndPathConfig = new ABAndPathConfig();
            AFXcodeSetting  aFXcodeSetting  = new AFXcodeSetting(AssetDatabase.GetAssetPath(appInfoConfig));
            TextAsset       textAsset       = AssetDatabasex.LoadAssetOfType <TextAsset>("XcodeSetting");

            if (textAsset != null)
            {
                aFXcodeSetting.InitWithExit(SerializeHelper.FromJson <XcodeSetting>(textAsset.text));
            }
            APPBuildWindows buildAppWindows = AssetDatabasex.LoadAssetOfType <APPBuildWindows>("APPBuildWindows");

            buildAppWindows.xcodeSetting = aFXcodeSetting;
            buildAppWindows.SyncSceneWithBuildSetting();

            tree.Add("App基本信息配置", appInfoConfig);
            tree.Add("AB打包配置", aBAndPathConfig);
            tree.Add("APP打包配置", buildAppWindows);
            tree.Add("AR SDK配置", new ARSDKConfig());
            tree.Add("Unity配置", AssetDatabasex.LoadAssetOfType <AFUnitySettingWindows>("AFUnitySetting"));
            tree.Add("UI配置", AssetDatabasex.LoadAssetOfType <AFUIConfig>("AFUIConfig"));
            tree.Add("多语言配置", AssetDatabasex.LoadAssetOfType <LanuageInfo>("LanuageInfo"));
            tree.Add("查找重复文件", new SearchDuplicateFiles());
            tree.Add("批量更改Raycast Target选项", new ChangeRaycastTarget());
            tree.Add("批量更换字体", new ChangeFont());

            tree.Selection.SupportsMultiSelect = false;
            List <OdinMenuItem>   menuItems     = tree.MenuItems;
            OdinMenuTreeSelection odinMenuItems = tree.Selection;

            odinMenuItems.Add(menuItems[selectIndex]);
            return(tree);
        }
Пример #11
0
        public void AutoAddTarget()
        {
            if (TargetDataSetName.IsNullOrEmpty())
            {
                AFLogger.EditorErrorLog("DataSet名称为空!");
                return;
            }
            AF_ABConfig ABConfig = AssetDatabasex.LoadAssetOfType <AF_ABConfig>("AF_ABConfig");

            char[] t       = ABConfig.defaultDataSetPath.ToCharArray();
            string xmlPath = ABConfig.defaultDataSetPath;

            if (t[t.Length - 1] == '/')
            {
                xmlPath += TargetDataSetName + ".xml";
            }
            else
            {
                xmlPath += "/" + TargetDataSetName + ".xml";
            }
            if (xmlPath == "")
            {
                AFLogger.d("未找到DataSet对应的xml文件,请检查m_AllFileAB中是否有配置CategoryOfOwnership为" +
                           ABClassType + "且isHasDataset为true");
                return;
            }
            if (mImagetTargetInfo == null)
            {
                mImagetTargetInfo = new List <OneTargetInfo>();
            }
            List <string> allRecogTarget = AFSDK_DataSetHandle.GetDataSetTarget(xmlPath);

            if (allRecogTarget == null)
            {
                AFLogger.EditorErrorLog("解析xml失败!");
                return;
            }
            for (int j = mImagetTargetInfo.Count - 1; j >= 0; j--)
            {
                bool isNeedRemove = true;
                for (int i = allRecogTarget.Count - 1; i >= 0; i--)
                {
                    if (mImagetTargetInfo[j].ImageTargetName.Equals(allRecogTarget[i]))
                    {
                        isNeedRemove = false;
                        allRecogTarget.RemoveAt(i);
                        break;
                    }
                }
                if (isNeedRemove)
                {
                    mImagetTargetInfo.RemoveAt(j);
                }
            }
            foreach (string recogName in allRecogTarget)
            {
                OneTargetInfo oneTargetInfo = new OneTargetInfo();
                oneTargetInfo.ImageTargetName     = recogName;
                oneTargetInfo.oneResInfo.ResScale = new Vector3(1, 1, 1);
                mImagetTargetInfo.Add(oneTargetInfo);
            }
        }
Пример #12
0
        public static void Build()
        {
            m_BundleTargetPath = EditorAssetPath.ProjectPath + "AssetBundle/" + buildTarget.ToString() + "/";
            AppInfoConfig appInfoConfig = AssetDatabasex.LoadAssetOfType <AppInfoConfig>("AppInfoConfig");
            AF_ABConfig   abConfig      = AssetDatabasex.LoadAssetOfType <AF_ABConfig>("AF_ABConfig");

            EditorAssetPath.InitABBuildPath(abConfig);
            //清空
            m_ConfigFile.Clear();
            m_AllFileAB.Clear();
            m_AllFileDir.Clear();
            m_AllPrefabDir.Clear();
            string mTargetPath = EditorAssetPath.ABTargetPath;
            string mInfoPath   = EditorAssetPath.ABInfoPath;

            if (abConfig.packageABType != PackageABType.PhoneAB)
            {
                mTargetPath = EditorAssetPath.ABTargetPath + buildTarget.ToString() + "/";
                mInfoPath   = EditorAssetPath.ABInfoPath + buildTarget.ToString() + "/";
            }

            if (Directory.Exists(mTargetPath))
            {
                FileUtil.DeleteFileOrDirectory(mTargetPath);
            }
            if (Directory.Exists(mInfoPath))
            {
                FileUtil.DeleteFileOrDirectory(mInfoPath);
            }
            Directory.CreateDirectory(mInfoPath);
            Directory.CreateDirectory(mTargetPath);
            Directory.CreateDirectory(m_BundleTargetPath);
            //创建APP版本文件
            FileHelper.CreatFile(EditorAssetPath.AppInfoPath, SerializeHelper.ToByteArray(appInfoConfig), true);
            Dictionary <string, bool> ClassToNeedPackageAB = new Dictionary <string, bool>();

            for (int i = 0; i < abConfig.m_AllClass.Count; i++)
            {
                if (abConfig.m_AllClass[i].isSameAppType(abConfig.CurrentAppType))
                {
                    ClassToNeedPackageAB.Add(abConfig.m_AllClass[i].ABClassType, abConfig.m_AllClass[i].isNeedPackageAB);
                }
            }
            //剔除重复路径,将单个文件及文件夹的路径保存下来
            //先处理文件夹再处理单个文件,因为有可能prefab依赖某个文件中的东西,所以要进行过滤
            foreach (AF_OneAB oneAB in abConfig.m_AllFileAB)
            {
                bool isNeedPackageAB = false;
                for (int k = 0; k < oneAB.CategoryOfOwnership.Count; k++)
                {
                    if (ClassToNeedPackageAB.ContainsKey(oneAB.CategoryOfOwnership[k]) &&
                        ClassToNeedPackageAB[oneAB.CategoryOfOwnership[k]])
                    {
                        isNeedPackageAB = true;
                        break;
                    }
                }
                if (!isNeedPackageAB)
                {
                    continue;
                }
                if (m_AllFileDir.ContainsKey(oneAB.mABIdentifier))
                {
                    AFLogger.EditorErrorLog("AB包配置名字重复,请检查!");
                    EditorUtility.ClearProgressBar();
                }
                else
                {
                    m_AllFileDir.Add(oneAB.mABIdentifier, oneAB.Path);
                    //保存已打包的AB包路径
                    m_AllFileAB.Add(oneAB.Path);
                    m_ConfigFile.Add(oneAB.Path);
                }
            }
            string[] AllPrefabsPath = abConfig.GetAllPrefabsPath();
            if (AllPrefabsPath.Length > 0)
            {
                //获取路径下的所有prefab
                string[] allStr = AssetDatabase.FindAssets("t:Prefab", AllPrefabsPath);
                AFLogger.EditorInfoLog("获取的路径长度:" + allStr.Length);
                for (int i = 0; i < allStr.Length; i++)
                {
                    bool isNeedPackageAB = false;
                    for (int k = 0; k < abConfig.m_AllPrefabAB[i].CategoryOfOwnership.Count; k++)
                    {
                        if (ClassToNeedPackageAB.ContainsKey(abConfig.m_AllPrefabAB[i].CategoryOfOwnership[k]) &&
                            ClassToNeedPackageAB[abConfig.m_AllPrefabAB[i].CategoryOfOwnership[k]])
                        {
                            isNeedPackageAB = true;
                            break;
                        }
                    }
                    if (!isNeedPackageAB)
                    {
                        continue;
                    }
                    //GUID转asset路径
                    string path = AssetDatabase.GUIDToAssetPath(allStr[i]);
                    EditorUtility.DisplayProgressBar("查找Prefab", "Prefab:" + path, i * 1.0f / allStr.Length);
                    m_ConfigFile.Add(path);
                    if (!ContainAllFileAB(path))
                    {
                        //获取资源的所有依赖
                        string[]      allDepend     = AssetDatabase.GetDependencies(path);
                        List <string> allDependPath = new List <string>();
                        //遍历依赖文件
                        for (int j = 0; j < allDepend.Length; j++)
                        {
                            if (!ContainAllFileAB(allDepend[j]) && !allDepend[j].EndsWith(".cs", System.StringComparison.Ordinal))
                            {
                                m_AllFileAB.Add(allDepend[j]);
                                allDependPath.Add(allDepend[j]);
                            }
                        }
                        if (m_AllPrefabDir.ContainsKey(abConfig.m_AllPrefabAB[i].mABIdentifier))
                        {
                            AFLogger.EditorErrorLog("存在相同名字的Prefab!名字:" + abConfig.m_AllPrefabAB[i].mABIdentifier);
                            EditorUtility.ClearProgressBar();
                        }
                        else
                        {
                            m_AllPrefabDir.Add(abConfig.m_AllPrefabAB[i].mABIdentifier, allDependPath);
                        }
                    }
                }
            }
            //点击打包之后可以看见更改的文件的.meta文件改变
            //文件夹设置ABName
            foreach (string name in m_AllFileDir.Keys)
            {
                SetABName(name, m_AllFileDir[name]);
            }
            //单个文件设置包名
            foreach (string name in m_AllPrefabDir.Keys)
            {
                SetABName(name, m_AllPrefabDir[name]);
            }

            //打包
            BunildAssetBundle(abConfig);

            //清除AB包名,因为上面更改了.meta文件,我们很多时候会使用svn或者git,有可能会导致一不小心上传特别乱
            string[] oldABNames = AssetDatabase.GetAllAssetBundleNames();
            for (int i = 0; i < oldABNames.Length; i++)
            {
                AssetDatabase.RemoveAssetBundleName(oldABNames[i], true);
                EditorUtility.DisplayProgressBar("清除AB包名", "名字:" + oldABNames[i], i * 1.0f / oldABNames.Length);
            }

            EditorUtility.ClearProgressBar();
            //根据设置生成文件
            ABBuildFinishEvent.BundleFinish(mTargetPath, m_BundleTargetPath, abConfig, mInfoPath, appInfoConfig);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            EditorUtility.ClearProgressBar();
        }
Пример #13
0
        public static void OnPostProcessBuild(BuildTarget target, string path)
        {
            if (BuildTarget.iOS != target)
            {
                return;
            }

            string[] s = AssetDatabasex.GetAssetPathStr("AppInfoConfig").Split('/');
            string   XcodeSettingPath = PathTool.ProjectPath;

            for (int i = 0; i < s.Length - 1; i++)
            {
                XcodeSettingPath += s[i] + "/";
            }
            XcodeSettingPath += "Editor/XcodeSetting.txt";
            if (XcodeSettingPath == "" || !FileHelper.JudgeFilePathExit(XcodeSettingPath))
            {
                return;
            }

            XcodeSetting XcodeSetting = SerializeHelper.FromJson <XcodeSetting>(AssetDatabasex.LoadAssetOfType <TextAsset>("XcodeSetting").text);

            string     projPath = PBXProject.GetPBXProjectPath(path);
            PBXProject pbx      = new PBXProject();

            pbx.ReadFromString(File.ReadAllText(projPath));
            string guid = pbx.TargetGuidByName("Unity-iPhone");

            iOSXcodeSet.SetTeamId(pbx, guid, XcodeSetting.TeamID);
            iOSXcodeSet.SetFrameworks(pbx, guid, XcodeSetting.frameworkToProjectList);
            iOSXcodeSet.SetLibs(pbx, guid, XcodeSetting.StaticlibraryDic);
            iOSXcodeSet.SetBuildProperty(pbx, guid, XcodeSetting.buildPropertyDic);
            //拷贝文件
            iOSXcodeSet.CopyFiles(pbx, guid, XcodeSetting.CopyFileDic, path);
            iOSXcodeSet.CopyFolders(pbx, guid, XcodeSetting.CopyFolderDic, path);
            iOSXcodeSet.SetFilesCompileFlag(pbx, guid, XcodeSetting.FilesCompileFlagDIC);

            File.WriteAllText(projPath, pbx.WriteToString());

            //修改Info.plist
            string       plistPath   = path + "/Info.plist";
            iOSInfoPlist pListEditor = new iOSInfoPlist(plistPath);

            if (XcodeSetting.Version != "")
            {
                pListEditor.Update("CFBundleShortVersionString", XcodeSetting.Version);
            }
            if (XcodeSetting.build != "")
            {
                pListEditor.Update("CFBundleVersion", XcodeSetting.build);
            }
            if (XcodeSetting.BundleIdentifier != "" && XcodeSetting.BundleIdentifier.Split('.').Length >= 3)
            {
                pListEditor.Update("CFBundleIdentifier", XcodeSetting.BundleIdentifier);
            }

            foreach (var entry in XcodeSetting.pListDataDic)
            {
                pListEditor.Update(entry.Key, entry.Value, entry.infoType, entry.isAdd);
            }

            foreach (var urlScheme in XcodeSetting.urlSchemeDic)
            {
                pListEditor.UpdateUrlScheme(urlScheme.Key, urlScheme.Value, urlScheme.isAdd);
            }

            foreach (var whiteUrlScheme in XcodeSetting.appQueriesSchemeList)
            {
                pListEditor.UpdateLSApplicationQueriesScheme(whiteUrlScheme.Value, whiteUrlScheme.isAdd);
            }
            pListEditor.Save();
        }