Пример #1
0
 void OnPlatformChange()
 {
     if (buildPlatform == BuildPlatform.IOS && xcodeSetting == null)
     {
         AppInfoConfig appInfoConfig = AssetDatabasex.LoadAssetOfType <AppInfoConfig>("AppInfoConfig");
         xcodeSetting = new AFXcodeSetting(AssetDatabase.GetAssetPath(appInfoConfig));
         TextAsset textAsset = AssetDatabasex.LoadAssetOfType <TextAsset>("XcodeSetting");
         if (textAsset != null)
         {
             xcodeSetting.InitWithExit(SerializeHelper.FromJson <XcodeSetting>(textAsset.text));
         }
     }
 }
Пример #2
0
        protected override OdinMenuTree BuildMenuTree()
        {
            OdinMenuTree tree = new OdinMenuTree();

            this.titleContent                  = new GUIContent("AFramework设置");
            tree.Config.DrawSearchToolbar      = true;
            tree.DefaultMenuStyle.Height       = 30;
            tree.Selection.SupportsMultiSelect = false;

            AppInfoConfig   appInfoConfig   = AssetDatabasex.LoadAssetOfType <AppInfoConfig>("AppInfoConfig");
            ABAndPathConfig aBAndPathConfig = new ABAndPathConfig();
            AFXcodeSetting  aFXcodeSetting  = new AFXcodeSetting(AssetDatabase.GetAssetPath(appInfoConfig));
            TextAsset       textAsset       = AssetDatabasex.LoadAssetOfType <TextAsset>("XcodeSetting");

            if (textAsset != null)
            {
                aFXcodeSetting.InitWithExit(SerializeHelper.FromJson <XcodeSetting>(textAsset.text));
            }
            APPBuildWindows buildAppWindows = AssetDatabasex.LoadAssetOfType <APPBuildWindows>("APPBuildWindows");

            buildAppWindows.xcodeSetting = aFXcodeSetting;
            buildAppWindows.SyncSceneWithBuildSetting();

            tree.Add("App基本信息配置", appInfoConfig);
            tree.Add("AB打包配置", aBAndPathConfig);
            tree.Add("APP打包配置", buildAppWindows);
            tree.Add("AR SDK配置", new ARSDKConfig());
            tree.Add("Unity配置", AssetDatabasex.LoadAssetOfType <AFUnitySettingWindows>("AFUnitySetting"));
            tree.Add("UI配置", AssetDatabasex.LoadAssetOfType <AFUIConfig>("AFUIConfig"));
            tree.Add("多语言配置", AssetDatabasex.LoadAssetOfType <LanuageInfo>("LanuageInfo"));
            tree.Add("查找重复文件", new SearchDuplicateFiles());
            tree.Add("批量更改Raycast Target选项", new ChangeRaycastTarget());
            tree.Add("批量更换字体", new ChangeFont());

            tree.Selection.SupportsMultiSelect = false;
            List <OdinMenuItem>   menuItems     = tree.MenuItems;
            OdinMenuTreeSelection odinMenuItems = tree.Selection;

            odinMenuItems.Add(menuItems[selectIndex]);
            return(tree);
        }